<?xml version="1.0"?>
<rss version="2.0"><channel><title>Updates Latest Topics</title><link>https://onyxftw.com/forums/index.php?/forum/3-updates/</link><description>Updates Latest Topics</description><language>en</language><item><title>Update 3 - New POS - Hot Drop Editor - Mega QOL and fixes</title><link>https://onyxftw.com/forums/index.php?/topic/5-update-3-new-pos-hot-drop-editor-mega-qol-and-fixes/</link><description><![CDATA[<p></p><h1>Update — August 1–7, 2026</h1><p></p><h2><span class="ipsEmoji" title="">🛒</span> NEW: Player Owned Shops</h2><p>A full player-run marketplace, separate from the Grand Exchange — players trade directly with each other instead of the GE's anonymous order book:</p><ul><li><p><strong>Sell listings &amp; buy offers</strong> — list items you own for sale at your own price, or post a buy offer for items you want; other players fill them directly. Certed/noted items are supported for filling offers.</p></li><li><p><strong>Browse &amp; search</strong> — search across every player's listings by item or by player name, and sort by newest/oldest, price, item, or player. A "your listings only" view is built in.</p></li><li><p><strong>Per-item market data</strong> — pull up an item's last sale price, average sale price, last sale date, lowest current listing, and highest current offer, plus a recent-sales feed, so prices are transparent instead of guessed.</p></li><li><p><strong>Listing slots scale with rank</strong> — 12 free slots for everyone, +4 more with membership, and +4/+8/+16 more for Legendary/VIP/Supreme VIP donator ranks.</p></li><li><p><strong>Featured shops</strong> — pay coins to feature your shop for extra visibility, up to 24 hours at a time.</p></li><li><p><strong>Transaction history &amp; claiming</strong> — every sale, offer fill, cancellation, and claim is logged per player; proceeds are claimed separately, like the GE collection box. A small transaction fee (2% by default) is taken on completed trades.</p></li><li><p><code>::pos</code> — open the shop interface (browse, search, list, offer, history).</p></li><li><p><code>::posadmin</code> — staff dashboard with sales/volume analytics over 7/30/90/180/365-day windows; <code>::posseed</code> seeds test data (players/items/listings/offers/history) for dev testing.</p></li><li><p><code>::togglepos</code> now rolls through three stages instead of a straight on/off: disabled → moderator+ only → everyone. Lets us soft-launch to staff before opening it to the full playerbase.</p></li><li><p>Fixed item icons not populating in the shop's side listing panel.</p></li><li><p>Quantity shortcuts added to the sell panel (List-1/5/10/X/All).</p></li><li><p>Hot Drops (below) now hooks into POS listings and drop tables together.</p></li></ul><h2><span class="ipsEmoji" title="">🔥</span> NEW: Hot Drops</h2><ul><li><p>Admin tool for running temporary, announced bonus drops on any NPC — custom rate, rarity, and stock per item, editable live through an in-game interface.</p></li><li><p>Fixed hot drops being configurable but not actually applied — they're now correctly injected into NPC drop tables so they roll and pay out during kills.</p></li></ul><h2><span class="ipsEmoji" title="">💰</span> Economy &amp; Progression</h2><ul><li><p><strong>Upgrade chest reworked</strong> — added a pity system: two failed attempts on the same upgrade guarantee success on the third. Failing now also refunds 1.5× fragments. Added an optional coin boost (up to +25% success chance, 5M coins per %).</p></li><li><p>Fixed an upgrade-boost exploit where the coin cost was charged mid-roll instead of upfront — you could start a boosted attempt without actually being able to afford it. Now checked and charged before the roll.</p></li><li><p>Bank capacity increased ~50% per donator rank (was capped at 1,000 slots, now 1,500).</p></li><li><p>Vote streak now applies its XP bonus (was wired up but never actually multiplying XP gain).</p></li><li><p>Added a <code>::bundles</code> command linking to the first-launch bundles forum post.</p></li></ul><h2><span class="ipsEmoji" title="">🐛</span> Root cause behind many of these: <code>Utils.random(1)</code> always returns 0</h2><p><code>Utils.random(1)</code> is <code>nextInt(1)</code>, which can only ever return 0 — so every 50/50 "coin flip" written that way was silently stuck on one outcome. This single bug was breaking behavior across multiple bosses and rewards. Fixed everywhere it appeared (changed to <code>random(2)</code>):</p><ul><li><p><strong>Akkha</strong> — his cross/special fired every time; his memory pattern never randomized.</p></li><li><p><strong>Mysterious Shade</strong> (Dungeoneering) — only ever used its ranged attack, never magic.</p></li><li><p><strong>TOA reward</strong> — the Fang/Lightbearer roll always gave the Fang, never the Lightbearer.</p></li><li><p><strong>TOA obelisk</strong> explosion graphics + Warden phase timings were deterministic.</p></li></ul><h2><span class="ipsEmoji" title="">🏛️</span> Tombs of Amascut</h2><p><strong>Akkha</strong></p><ul><li><p>Special (diagonal/cross) attack fired every time → now ~50%.</p></li><li><p>Overhead prayer was inverted — he blocked the styles you were meant to use and took full damage from his own. Now he only protects the style he's currently using (OSRS-correct), so you switch to the one he isn't.</p></li><li><p>Memory-game symbols didn't render on our client — now shown using the working quadrant graphic.</p></li></ul><p><strong>Baba</strong></p><ul><li><p>Hit from across the arena (attack distance 64 + non-melee style) → forced melee-only, must reach you.</p></li><li><p>Removed two ranged attacks she shouldn't have: the shadow shockwave AOE and the "throws a large boulder at you" hit (the boulder-throw fired on a timer, completely outside the melee check — that was the real "hitting from far").</p></li><li><p>Walked through the arena walls to chase you out of bounds → now respects clipping (except during the scripted boulder leap).</p></li><li><p>Could tag you from ~2 tiles while walking (NPCs get +2 reach mid-chase) → now must be truly adjacent.</p></li><li><p>Desynced after every boulder phase (client rendered her at the old tile) → switched to <code>setNextWorldTile</code> so the client re-syncs; her real vs. shown position now match.</p></li><li><p>Wrong facing during her AOE (<code>getClosestFaceDirection</code> returned the wrong way) → now faces the target's tile and holds it.</p></li><li><p>Boulder phase ran up to 15 waves → trimmed to 6.</p></li></ul><p><strong>Kephri</strong></p><ul><li><p>One of the 4 scarab-bomb spawn points had a wrong Y-coord (5498 vs 5398) → bomb landed off-position; fixed.</p></li><li><p>Egg spawn count could exceed the number of egg locations → now capped.</p></li></ul><p><strong>The Wardens</strong></p><ul><li><p>P2 warden selection was pointless — an auto-charge timer charged both wardens every 1–2 ticks regardless. Charging is now orb-driven only: blocking an orb denies that warden charge, so the player actually controls which warden becomes the P2 boss.</p></li><li><p>The charging orb desynced (force-movement is visual-only + raw <code>setLocation</code> never syncs the client) so it only rendered its first tile → now moves via a real walk step and stays in sync.</p></li><li><p>Rolling boulder was pinned in place (a per-tick animation cancelled its walk render) → removed the per-tick anim so it actually slides, and it rolls through other NPCs.</p></li></ul><p><strong>Lobby</strong></p><ul><li><p>Bank camel did nothing when clicked — it was registered to the wrong object ID; fixed (shipped once with the wrong ID, briefly reverted, then re-landed correctly).</p></li></ul><p><strong>Raid-wide</strong></p><ul><li><p>Dying in the raid sent you home (Edgeville) — death fell through to the default teleport. Now it hands off to the raid's own handler: you respawn at the room entrance as the wait-ghost and the room resets.</p></li><li><p>Fixed the post-Wardens reward-room teleport landing in the void.</p></li><li><p>Supplies (smelling salts etc.) could be carried out of the raid — closed.</p></li></ul><h2><span class="ipsEmoji" title="">🎭</span> Theatre of Blood</h2><p><strong>New — Normal &amp; Hard Mode (leader picks on entry):</strong></p><ul><li><p><strong>Normal</strong> — reduced boss HP (~40%) and damage, and stripped mechanics: no Nylocas creature waves on boss 3, no Sotetseg maze, no Xarpus stare retaliation, no Verzik heal-nylocas/tornadoes/specials, etc.</p></li><li><p><strong>Hard (HMT)</strong> — the full fight, better rates + shared purples.</p></li></ul><p><strong>Boss fixes</strong></p><ul><li><p><strong>Sotetseg</strong> — a <code>getY()==getY()</code> typo corrupted the underworld maze path generation; fixed. Also players returning from the shadow realm were invisible to teammates (plane change with no appearance refresh) — fixed.</p></li><li><p><strong>Maiden</strong> — blood projectiles could target the same tile, stacking several hits + pools in one tick (hundreds of damage instantly) → now forced to distinct tiles.</p></li><li><p><strong>Bloat</strong> — moved far too fast at low HP → matched OSRS (walk &gt;60%, run 40–60%, alternate &lt;40%).</p></li><li><p><strong>Xarpus</strong> — lingering poison pools hit 100–200/tick (OSRS is 4–8) and the stare retaliated for 100–300 (OSRS 50–75); both corrected — this was the "hits me regardless of facing" during the enrage.</p></li><li><p><strong>Verzik</strong> — phase-3 enrage triggered at 35% instead of 20%; fixed. Also removed dead heal-reflect code that could never fire.</p></li></ul><p><strong>Entry / rewards</strong></p><ul><li><p>"Could not find leader" — entry only matched your login username against the FC channel; now also matches display name, so you can start a raid.</p></li><li><p>Reward chest opens directly (removed the "Select an option" box), like OSRS.</p></li><li><p>Removed the redundant on-screen boss HP bar (kept the head bar).</p></li><li><p>Removed a stray, misleading "Chambers of Xeric Rewards" option in the reward dialogue.</p></li><li><p>Purple damage requirement lowered 10k → 2.5k so no active raider is excluded.</p></li><li><p>Rates: HMT ~1/5 solo, Normal ~1/18 solo; HMT shares a purple to the whole team (each rolls their own unique); a purple now replaces the commons (OSRS-accurate).</p></li></ul><h2><span class="ipsEmoji" title="">🕳️</span> Dungeoneering</h2><ul><li><p><strong>Blink</strong> — was unkillable because the pillar-stun never fired (walk steps queued with the clip-check off, so his <code>canMove</code> stun logic never ran). Removed the broken pillar mechanic entirely — he's now fought directly with +250 HP to keep the kill length similar; the pillars are inert.</p></li><li><p><strong>Mysterious Shade</strong> — the <code>random(1)</code> bug meant it only ever used its ranged attack; now alternates range/magic 50/50.</p></li><li><p><strong>Kal'ger the Warmonger</strong> — the Warped Sphere used an exact-tile check against a constantly-moving orb, so it intermittently failed to teleport you across the lava. Now it also matches the tile the orb just vacated (its <code>getLastWorldTile</code>), making the cross reliable.</p></li></ul><h2><span class="ipsEmoji" title="">⚔️</span> Items &amp; Combat</h2><ul><li><p><strong>Osmumten's fang</strong> — added its accuracy re-roll passive (stab attacks get a second accuracy check before missing) and correct damage range (15–85% of max hit, up to 100% on Eviscerate special). Eviscerate special implemented: 25% energy, +50% accuracy, 15–100% damage roll. Ultimate (or) variant stats corrected (+7% stab/crush/strength, 2 ticks faster).</p></li><li><p><strong>Scythe of Vitur</strong> — removed the incorrect Stab attack style (OSRS scythe has no stab style — its styles are slash/slash/crush/slash). Corrected combat stats to OSRS (slash +125, and fixed a duplicate <code>setSlashDef</code> bug in its defensive bonuses).</p></li><li><p>QBD firewall attack timing adjusted.</p></li><li><p>Various other weapon stat/type fixes.</p></li><li><p>Removed the <code>::funpk</code> command.</p></li></ul><h2><span class="ipsEmoji" title="">🌾</span> Skilling &amp; content</h2><ul><li><p><strong>Rogue equipment</strong> — now obtainable via Thieving (pickpocket &amp; stalls), with the OSRS double-loot set effect, untradable + destroy-on-drop, and a bank-check so you can't farm duplicates.</p></li><li><p><strong>Farming</strong> — crop growth timers reduced ~75% (~4× faster growth) across all patches.</p></li><li><p><strong>Farming</strong> — new "Scroll of Life" trait has a chance (10%, 5% on tree/fruit tree patches) to return a seed to your inventory on harvest/clear.</p></li></ul><h2><span class="ipsEmoji" title="">⌨️</span> Commands</h2><ul><li><p>Added <code>::tob</code> teleport.</p></li><li><p>Added <code>::bundles</code> command linking to the first-launch bundles forum post.</p></li><li><p>Added admin <code>::locktob</code> / <code>::locktoa</code> to disable raid entry during emergencies.</p></li></ul>]]></description><guid isPermaLink="false">5</guid><pubDate>Fri, 07 Aug 2026 14:20:34 +0000</pubDate></item><item><title>Update 2: Community Fixes + QOL's for the server</title><link>https://onyxftw.com/forums/index.php?/topic/4-update-2-community-fixes-qols-for-the-server/</link><description><![CDATA[<p></p><p></p><h1 style="text-align:center;"><strong>With the launch release we have came into a sheer amount of bugs, almost totaling 50 bugs fixed within the day here is the list for QOL's/Bugs we have addressed.</strong></h1><p style="text-align:center;"></p><p></p><p><strong><span data-ips-font-size="200"><span data-i-color="hard">RuneLite Loot Tracker Plugin</span></span></strong></p><p>The <strong>Loot Tracker</strong> plugin automatically records loot you receive from monsters, bosses, PvP kills, and certain activities (such as raids, Barrows, Theatre of Blood, and clue scrolls). It displays the drops in a sidebar with item quantities, values, and kill information.</p><h3>Main Features:</h3><ul><li><p><strong>Tracks drops</strong> from NPCs, bosses, PvP, raids, and other loot sources.</p></li><li><p><strong>Calculates loot value</strong> using GE or High Alchemy pricing.</p></li><li><p><strong>Shows kill count + total loot value</strong> for each source.</p></li><li><p><strong>Groups loot by NPC/event</strong> (example: all Zulrah drops together).</p></li><li><p><strong>Allows hiding unwanted NPCs/items</strong> from tracking.</p></li></ul><h3>Example:</h3><pre spellcheck="" class="ipsCode language-plaintext" data-language="Plain Text"><code>Vorkath
Kills: 500

Loot:
- Dragon bones x500
- Blue dragonhide x500
- Skeletal visage x1

Total Value: 75M GP
</code></pre><p></p><p></p><h3>Runelite Plugin added ground items</h3><p></p><p><img class="ipsImage ipsRichText__align--block" data-fileid="12" src="https://onyxftw.com/forums/uploads/monthly_2026_07/image.png.9bcc2a3d9e43f384ff8b94af8769f7c5.png" alt="image.png" width="384" height="229" loading="lazy"></p><p></p><ul><li><p>Added a <strong>Ground Items</strong> plugin, similar to RuneLite's implementation.</p></li><li><p>Highlights items on the ground with customizable display options, making loot easier to identify.</p></li><li><p>Supports item name overlays, value-based highlighting, and configurable visibility settings to improve looting and item management.</p><p></p></li></ul><p><strong>Ninja Implings</strong></p><ul><li><p>Added a new <strong>guaranteed bonus reward table</strong> that always grants <strong>one additional dart-related reward</strong> alongside the existing loot.</p></li><li><p>Rewards consist of Rune Dart Tips, Rune Darts, Dragon Dart Tips, or Dragon Darts with the specified weighted chances.</p></li></ul><p><strong>Dragon Implings</strong></p><ul><li><p>Added a new <strong>guaranteed bonus reward table</strong> that always grants <strong>one additional dart-related reward</strong> alongside the existing loot.</p></li><li><p>Features increased quantities compared to Ninja Implings while maintaining the specified weighted chances.</p></li></ul><p><strong>Essence Implings</strong></p><ul><li><p>Added a <strong>guaranteed drop of 1–25 Armadyl Runes</strong> in addition to the existing drop table.</p></li></ul><p>Added a new <strong>Unfinished Potionmaker</strong> NPC at <strong>::Shops</strong>.</p><ul><li><p>Allows players to convert <strong>noted Vials of Water</strong> and <strong>clean or grimy herbs</strong> into <strong>unfinished potions (unf)</strong>.</p></li><li><p>Conversion costs <strong>1,000 coins per potion</strong>.</p></li><li><p>Includes a <strong>confirmation prompt</strong> before processing, displaying the potion name, quantity being created, and the total coin cost.</p></li></ul><ul><li><p></p></li></ul><p><strong>all Ironman game modes</strong> (<strong>Ironman, HCIM, GIM, GHCIM, and UIM</strong>) to allow access to:</p><ul><li><p>General Store</p></li><li><p>Vote Shop</p></li><li><p>Loyalty Shop</p></li></ul><ul><li><p>Added a dedicated <strong>Ironman Shop</strong> at <strong>::shops</strong>, available to all Ironman variants.</p></li><li><p>The Ironman Shop includes the following supplies:</p><ul><li><p><strong>Tools:</strong> Bronze–Rune Pickaxes, Bronze–Rune Axes, Magic Secateurs.</p></li><li><p><strong>Crafting Supplies:</strong> Needles, Thread, Glassblowing Pipe, Ammo Mould, Amulet Mould, Bracelet Mould, Bolt Mould, Ring Mould, Necklace Mould, and Tiara Mould.</p></li><li><p><strong>Food:</strong> Lobsters, Swordfish, Monkfish, Sharks, and Karambwans.</p></li><li><p><strong>Runes:</strong> Fire, Air, Water, Earth, Mind, Body, Chaos, Death, Blood, Soul, Nature, Law, Cosmic, Astral, and Armadyl Runes.</p></li><li><p><strong>Other Supplies:</strong> Noted Vials of Water.</p></li></ul></li><li><p>All items have predefined <strong>prices and stock quantities</strong> to provide Ironmen with access to essential early, mid, and late-game skilling, combat, and crafting supplies without relying on trading.</p></li></ul><h3><span data-ips-font-size="80"><span data-i-color="root">Hot Keys</span></span></h3><ul><li><p>Added new <strong>keyboard shortcuts</strong> for quick access to commonly used features:</p><ul><li><p><strong>CTRL + B</strong> → <code>::bank</code></p></li><li><p><strong>CTRL + H</strong> → <code>::home</code></p></li><li><p><strong>CTRL + P</strong> → <code>::perks</code></p></li><li><p><strong>CTRL + T</strong> → Opens the <strong>Teleport Menu</strong></p></li><li><p><strong>CTRL + C</strong> → Opens the <strong>Collection Log</strong></p></li></ul></li></ul><p></p><p><strong>Bug Fixes</strong></p><ul><li><p>Leaving <span style='font-family: "Helvetica", "Arial", sans-serif'>kephri, standing under him would cause you to DC/Stuck fixed.</span></p></li><li><p><span style='font-family: "Helvetica", "Arial", sans-serif'>several areas at TOA blackscreening fixed</span></p></li><li><p><span style='font-family: "Helvetica", "Arial", sans-serif'>Supplies bounties interface now fully functional in TOA.</span></p></li><li><p><span style='font-family: "Helvetica", "Arial", sans-serif'>woodcutting dc for users fixed.</span></p></li><li><p><span style='font-family: "Helvetica", "Arial", sans-serif'>All farming patch timers reduced 75%.</span></p></li><li><p>Evil Magic Tree Elder evil tree now give the correct rewards .</p></li><li><p>Added Eternal Mage boots strength bonus.</p></li><li><p>pest control points increased slightly.</p></li><li><p>Air altar now goes to the correct location.</p></li><li><p>Reduced damage Deranged Archaelogist from 1 shotting you everytime.</p></li><li><p>grenwall spawns are now increased.</p></li><li><p>UIM players will now have Noted items on Bankers/Bank Chests/Deposit Boxes to Unnote them.</p></li><li><p>Ent Slayer task now works and rewards slayer XP.</p></li><li><p>Bank Deposit box added inside the Essence Mines.</p></li><li><p>Thread commands now work.</p></li><li><p>Various locations in the woodcutting guild will allow you to properly woodcut now.</p></li><li><p>Living Rock Patriarchs will respawn every 30 mins instead of every 2 hours.</p></li><li><p>The portal going from Monk of Zamorak room to dust devils now works.</p></li><li><p>The easy clue step to search crates inside the helmet Shop now works.</p></li><li><p>Wilderness Slayer to is restricted to boss tasks only.</p></li><li><p>Dominion Tower will now be attackable and gives points.</p></li><li><p>Completing Boss Slayer tasks doesn't count towards medium acheivement now works.</p></li><li><p>Dialogue when claiming log rewards from Collector removed.</p></li><li><p>Bork permissions for donator now allows them to kill him twice instead of the orginal 1 cap limit.</p></li><li><p>We have removed donator requirement for house.</p></li><li><p>Dungeoneering Shop should now work.</p></li><li><p>Areas in fishing saying 'you can't reach this' should now be functional.</p></li><li><p>Added noted vials of water to skilling secondaries shop.</p></li><li><p>multiple npcs in the teleport interface have been scaled down.</p></li><li><p>Upgrade chest dialogue doesn't close after upgrading is fixed.</p></li><li><p>Fixed an issue where the <strong>Warped Sphere</strong> could occasionally fail to recognize the player during the boss encounter.</p></li><li><p>Fixed an issue where players would continue taking Smoke Devil environmental damage after leaving the encounter without killing the Smoke Devils</p></li><li><p>Elite Void equipment requirements lowered</p></li><li><p>all players can now yell</p></li><li><p>increased the stock in Baba Yaga’s rune shop</p></li><li><p>items lost on death in instances no longer loss items</p></li><li><p>Fixed force movement delay bug</p></li></ul><p></p><p></p><p>What's to come?</p><p>As we wind from the competitions, we aim to add Delve, runelite plugins such as ground items, work on more community based events as-well as look into expanding donation ranks as-well as the benefits.</p>]]></description><guid isPermaLink="false">4</guid><pubDate>Tue, 28 Jul 2026 12:52:08 +0000</pubDate></item><item><title>Update 1: TOA, Yama, Perks, Season Pass, Dice, New upgrades, Runelite, Mass QOL Fixes</title><link>https://onyxftw.com/forums/index.php?/topic/2-update-1-toa-yama-perks-season-pass-dice-new-upgrades-runelite-mass-qol-fixes/</link><description><![CDATA[<h3 style="text-align:center;">Tombs of Amascut</h3><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="1" src="https://onyxftw.com/forums/uploads/monthly_2026_07/a2d84070ffc3ccaa7be3ea665257b199.png.d1af7666fac2b1a84fc2c98e89030079.png" alt="a2d84070ffc3ccaa7be3ea665257b199.png" width="770" height="504" loading="lazy"></p><ul><li><p>Added the <strong>Tombs of Amascut (ToA)</strong> raid.</p></li><li><p>Battle your way through multiple unique boss encounters including <strong>Ba-Ba, Kephri, Akkha, Zebak, and the Wardens</strong>.</p></li><li><p>Includes the full <strong>ToA lobby and party system</strong>, allowing players to create and join raid groups.</p></li><li><p>Added the <strong>Invocation system</strong>, letting players customize raid difficulty for greater rewards.</p></li><li><p>Puzzles can be easily skipped for QOL.</p></li><li><p>Added a dedicated <strong>reward chest</strong> with scaling loot based on raid performance and difficulty.</p></li><li><p>Rare rewards have been added, including:</p><ul><li><p>Osmumten's Fang</p></li><li><p>Tumeken's Shadow</p></li><li><p>Elidinis' Ward</p></li><li><p>Lightbearer</p></li><li><p>Full Masori Armour</p></li><li><p>Thread of Elidinis</p></li></ul></li><li><p>Higher raid levels now offer improved rewards and exclusive unlocks.</p></li></ul><p style="text-align:center;"></p><h2 style="text-align:center;">Yama</h2><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="7" src="https://onyxftw.com/forums/uploads/monthly_2026_07/ccfe59e2df2697ca6c81d480184ee24b.png.0187e8631374076f2cf9b2d82bb94321.png" alt="ccfe59e2df2697ca6c81d480184ee24b.png" width="643" height="400" loading="lazy"></p><p style="text-align:center;">Added the brand new <strong>Yama</strong> boss encounter, featuring a mechanically intensive multi-phase fight designed to challenge players through positioning, movement, and coordinated gameplay.</p><h3 style="text-align:center;">Multi-Phase Boss Fight</h3><p style="text-align:center;">Yama features <strong>three unique combat phases</strong>, with each phase introducing new mechanics, attack patterns, and increasing difficulty as the encounter progresses.</p><p style="text-align:center;">Players must adapt throughout the fight rather than relying on a single strategy.</p><h3 style="text-align:center;">Dynamic Combat Mechanics</h3><p style="text-align:center;">Yama utilizes a wide variety of unique mechanics, including:</p><ul><li><p>Multiple combat styles, switching between melee, ranged, and magic attacks.</p></li><li><p>Powerful special attacks that occur throughout the encounter.</p></li><li><p>Environmental hazards that force players to continually reposition.</p></li><li><p>Interactive glyph mechanics that influence special attacks and encounter progression.</p></li><li><p>High-damage area attacks that punish poor positioning.</p></li><li><p>Intermission phases that break up combat and introduce additional mechanics before the fight continues.</p></li></ul><h3 style="text-align:center;">Environmental Hazards</h3><p style="text-align:center;">Throughout the encounter, players must avoid several deadly hazards, including:</p><ul><li><p>Fire Streaks</p></li><li><p>Shadow Waves</p></li><li><p>Void Flares</p></li><li><p>Meteor Strikes</p></li><li><p>Shadow Crashes</p></li><li><p>Shadow Stomps</p></li></ul><p style="text-align:center;">Successfully avoiding these mechanics is essential for surviving the encounter.</p><h3 style="text-align:center;">Party-Friendly Rewards</h3><p style="text-align:center;">Yama fully supports group encounters.</p><ul><li><p>Every eligible player receives <strong>their own individual loot roll</strong>, ensuring everyone has a chance at unique rewards regardless of party size.</p></li><li><p>Drop rates scale using each player's personal drop rate bonuses.</p></li><li><p>Boss pets, clue scrolls, charms, and other drop systems are fully supported during the encounter.</p></li></ul><p style="text-align:center;"></p><p style="text-align:center;"></p><h2 style="text-align:center;">Perk System</h2><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="2" src="https://onyxftw.com/forums/uploads/monthly_2026_07/b3c4b062d9d7a32dd608501ca97037a3.png.6528c478bc62182c4aa7858fb3fa028d.png" alt="b3c4b062d9d7a32dd608501ca97037a3.png" width="763" height="487" loading="lazy"></p><p style="text-align:center;"></p><p style="text-align:center;">The new <strong>Perk System</strong> introduces a long-term progression path that rewards players for completing objectives throughout the game.</p><p style="text-align:center;">Complete tasks to earn <strong>Perk Points</strong>, which can be spent to unlock powerful <strong>Perks</strong> that permanently enhance your character with unique combat, skilling, and quality-of-life bonuses.</p><p style="text-align:center;"></p><h3 style="text-align:center;">What Perks Offer</h3><p>Perks provide permanent passive bonuses across nearly every aspect of gameplay, including:</p><ul><li><p>Increased damage and accuracy for melee, ranged, and magic combat.</p></li><li><p>Slayer bonuses, including increased accuracy and Slayer experience.</p></li><li><p>Faster combat through improved special attacks, attack effects, and reduced food delay.</p></li><li><p>Improved survivability with stronger food healing, slower Prayer drain, blood spell healing, damage reflection, and healing after defeating enemies.</p></li><li><p>Enhanced skilling with increased experience rates across multiple skills.</p></li><li><p>Resource-saving perks that reduce material usage while training skills such as Construction and Crafting.</p></li><li><p>Increased farming yields and more efficient resource gathering.</p></li><li><p>Improved ranged combat through stronger bolt effects, additional projectiles, and enhanced chinchompa performance.</p></li><li><p>Stronger autocast magic weapons and spellcasting enhancements.</p></li><li><p>Wilderness combat perks providing increased damage, improved accuracy, and reduced incoming damage against Wilderness NPCs.</p></li><li><p>Multiple quality-of-life upgrades designed to make both PvM and skilling more rewarding.</p></li></ul><h3 style="text-align:center;">Four Difficulty Tiers</h3><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="5" src="https://onyxftw.com/forums/uploads/monthly_2026_07/cebedee6fae91db856e51f4a41edbfcc.png.02a5757d4fac9d83f092c004f80fe858.png" alt="cebedee6fae91db856e51f4a41edbfcc.png" width="783" height="549" loading="lazy"></p><p style="text-align:center;"></p><p style="text-align:center;">Tasks are divided into four categories, each rewarding Perk Points upon completion:</p><ul><li><p>Easy Tasks – 1 Perk Point each</p></li><li><p>Medium Tasks – 2 Perk Points each</p></li><li><p>Hard Tasks – 3 Perk Points each</p></li><li><p>Elite Tasks – 5 Perk Points each</p></li></ul><h3 style="text-align:center;">Easy Tasks</h3><p style="text-align:center;">Easy Tasks are designed to introduce players to every aspect of Onyx and include objectives such as:</p><ul><li><p>Reaching combat and skill level milestones.</p></li><li><p>Beginning Slayer progression and completing Slayer tasks.</p></li><li><p>Defeating beginner monsters and world bosses.</p></li><li><p>Training gathering and production skills.</p></li><li><p>Learning Prayer and Magic.</p></li><li><p>Completing Fishing, Cooking, Fletching, Crafting, and Herblore objectives.</p></li><li><p>Using the Bank, Grand Exchange, and Collection Log.</p></li><li><p>Exploring important areas around the world.</p></li><li><p>Completing dozens of introductory gameplay challenges.</p></li></ul><h3 style="text-align:center;">Medium Tasks</h3><p style="text-align:center;">Medium Tasks expand into mid-game content, including:</p><ul><li><p>Slayer streak progression.</p></li><li><p>Higher combat, Magic, and Prayer milestones.</p></li><li><p>Using special attacks, Vengeance, Ancient Magicks, and Soul Split.</p></li><li><p>Boss encounters such as Zulrah.</p></li><li><p>Equipping iconic armour sets and equipment.</p></li><li><p>Achieving your first level 99.</p></li><li><p>Completing Pest Control.</p></li><li><p>Completing Easy and Medium Achievement tasks.</p></li></ul><h3 style="text-align:center;">Hard Tasks</h3><p style="text-align:center;">Hard Tasks focus on advanced PvM and late-game progression, including:</p><ul><li><p>Completing Chambers of Xeric.</p></li><li><p>Completing Theatre of Blood.</p></li><li><p>Completing Tombs of Amascut.</p></li><li><p>Defeating the Wild World Boss and receiving a unique drop.</p></li><li><p>Equipping powerful end-game weapons and armour.</p></li><li><p>Reaching Combat Level 126.</p></li></ul><h3 style="text-align:center;">Elite Tasks</h3><p style="text-align:center;">Elite Tasks represent prestigious end-game accomplishments, including:</p><ul><li><p>Equipping some of the strongest equipment available.</p></li><li><p>Wearing a Max Cape.</p></li><li><p>Completing all Dominion Tower Lessons.</p></li><li><p>Demonstrating mastery over the game's progression system.</p></li></ul><h3 style="text-align:center;">Perk Progression</h3><p style="text-align:center;">Perk Points earned from completing tasks can be exchanged for powerful <strong>Perks</strong>, allowing players to customize their build and unlock permanent bonuses.</p><p style="text-align:center;">Perks provide a wide range of upgrades, including improvements to combat, skilling, Slayer, survivability, resource gathering, and many other gameplay mechanics, giving players complete freedom to tailor their progression.</p><h3 style="text-align:center;">Perk Interface</h3><p style="text-align:center;">A dedicated <strong>Perk Interface</strong> has been added, featuring:</p><ul><li><p>Complete task lists for every difficulty tier.</p></li><li><p>Individual player progress tracking.</p></li><li><p>Perk Point totals.</p></li><li><p>Task requirements and descriptions.</p></li><li><p>Completed task indicators.</p></li><li><p>A familiar layout based on Redemption's Achievement Interface for a clean and intuitive experience.</p></li></ul><h3 style="text-align:center;">Additional Features</h3><ul><li><p>Every task is tracked individually for each player.</p></li><li><p>Level, equipment, and boss requirements are fully validated before completion.</p></li><li><p>Hundreds of tasks are available across combat, skilling, PvM, exploration, achievements, and progression.</p></li><li><p>Designed to reward players from the beginning of their adventure through to end-game completionists.</p></li></ul><p style="text-align:center;"></p><h2 style="text-align:center;">Season Pass</h2><p style="text-align:center;"></p><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="3" src="https://onyxftw.com/forums/uploads/monthly_2026_07/df357936c1e0d20d0cc4f25a7c4f7d02.png.a53ccd3a2bf0ac9a5b921fe44537f6c2.png" alt="df357936c1e0d20d0cc4f25a7c4f7d02.png" width="744" height="460" loading="lazy"></p><p style="text-align:center;"></p><p style="text-align:center;">A brand new <strong>Season Pass</strong> system has been added, providing players with a rewarding progression system packed with exclusive cosmetics, valuable rewards, and long-term goals. The system supports up to <strong>300 levels</strong> of progression, with both <strong>Free</strong> and <strong>Premium</strong> reward tracks available.</p><h3 style="text-align:center;">Season Pass Interface</h3><p style="text-align:center;">Players can access the Season Pass at any time using:</p><ul><li><p><code>::sp</code></p></li><li><p><code>::seasonpass</code></p></li></ul><p>The interface includes:</p><ul><li><p>A scrollable reward track covering <strong>300 levels</strong>.</p></li><li><p>Separate <strong>Free</strong> and <strong>Premium</strong> reward paths.</p></li><li><p>A live progress bar displaying your current Season Pass progress.</p></li><li><p>XP remaining until your next level.</p></li><li><p>Current completion percentage.</p></li><li><p>A live countdown showing the remaining duration of the current season.</p></li><li><p>One-click options to:</p><ul><li><p>View Season Pass XP Tasks.</p></li><li><p>Claim all available rewards.</p></li><li><p>Send all rewards directly to your bank.</p></li><li><p>Upgrade to the Premium Pass.</p></li></ul></li></ul><p style="text-align:center;">Rewards are automatically unlocked as you progress through the Season Pass and can be claimed once their level has been reached.</p><h3 style="text-align:center;">Journal Integration</h3><p style="text-align:center;">The Journal now features a dedicated <strong>Season Pass</strong> section, allowing players to quickly view:</p><ul><li><p>Current Season.</p></li><li><p>Current Season Pass Level.</p></li><li><p>XP remaining until the next level.</p></li><li><p>Time remaining before the current Season ends.</p></li></ul><p style="text-align:center;">Clicking any of these entries instantly opens the Season Pass interface.</p><h3 style="text-align:center;">Season Pass XP Tasks</h3><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="6" src="https://onyxftw.com/forums/uploads/monthly_2026_07/47e668646b1dd09c5361c4ee51d0861e.png.7fcbd9cc1892626a8a7398cc8e7418df.png" alt="47e668646b1dd09c5361c4ee51d0861e.png" width="749" height="491" loading="lazy"></p><p style="text-align:center;"></p><p style="text-align:center;">Progress through the Season Pass by completing dozens of activities throughout the game.</p><p style="text-align:center;">XP Tasks cover a wide variety of content, including:</p><ul><li><p>PvM Bosses</p></li><li><p>Raids</p></li><li><p>Slayer</p></li><li><p>Skilling</p></li><li><p>Upgrading equipment</p></li><li><p>Opening chests and boxes</p></li><li><p>PvP</p></li><li><p>Daily Tasks</p></li><li><p>Voting</p></li><li><p>World Events</p></li><li><p>Minigames</p></li><li><p>Miscellaneous activities</p></li></ul><p style="text-align:center;">Every completed task awards Season Pass XP, allowing players to steadily progress through all 300 levels. XP values for individual tasks can be balanced independently by staff.</p><h3 style="text-align:center;">Progressive Levelling</h3><p style="text-align:center;">Season Pass progression becomes increasingly challenging as you advance.</p><ul><li><p>Levels <strong>1–5</strong> require <strong>2,000 XP</strong> each.</p></li><li><p>Every subsequent block of five levels requires <strong>10% more XP</strong> than the previous block.</p></li><li><p>This scaling continues all the way to <strong>Level 300</strong>, creating a rewarding long-term progression system.</p></li></ul><h3 style="text-align:center;">Premium Season Pass</h3><p style="text-align:center;">Players can unlock the <strong>Premium Reward Track</strong> by redeeming a <strong>Season Pass Ticket</strong>.</p><p style="text-align:center;">Premium members gain access to:</p><ul><li><p>An exclusive Premium reward track.</p></li><li><p>Additional rewards at every eligible level.</p></li><li><p>Instant access to Premium rewards already earned after upgrading mid-season.</p></li></ul><p style="text-align:center;">Premium access is unlocked per season, allowing each new Season Pass to feature a fresh collection of exclusive rewards.</p><h3 style="text-align:center;">Additional Features</h3><ul><li><p>Supports up to <strong>300 Season Pass levels</strong>.</p></li><li><p>Separate Free and Premium reward tracks.</p></li><li><p>Automatic reward progression as levels are earned.</p></li><li><p>Season-specific progression that resets when a new season begins.</p></li><li><p>Live season countdown timer.</p></li><li><p>Integrated Journal shortcuts for quick access.</p></li><li><p>Flexible XP task categories covering nearly every aspect of gameplay.</p></li><li><p>Built with future seasons in mind, allowing entirely new rewards and XP tasks to be introduced each season.</p><p></p><p></p><h3 style="text-align:center;">Lil' Nieve</h3><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="10" src="https://onyxftw.com/forums/uploads/monthly_2026_07/image.png.b18e7cf7fbb6ef39f6f09c356eea834c.png" alt="image.png" width="137" height="218" loading="lazy"></p><p style="text-align:center;">Completing the Premium Reward Track and reaching level 300 awards you with the Lil' Nieve Pet, which offers some great perks for Slayer fans including:</p><p style="text-align:center;">25% extra Slayer Points upon task completion</p><p style="text-align:center;">10% Extra Slayer Experience</p><p style="text-align:center;">1 in 25 chance to receive a Slayer Cache upon Task Completion</p><p style="text-align:center;"></p><p style="text-align:center;">Slayer Caches can be opened like boxes and caskets to receive extra loot for your slaying endeavors!</p><p style="text-align:center;"></p><p style="text-align:center;"></p></li></ul><p style="text-align:center;"><strong><span data-ips-font-size="175"><span data-i-color="hard">Dice System</span></span></strong></p><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="4" src="https://onyxftw.com/forums/uploads/monthly_2026_07/620941cb85952d08a4358d007a1183a4.png.8390da402e1ba9a336ecdac05648824d.png" alt="620941cb85952d08a4358d007a1183a4.png" width="717" height="466" loading="lazy"></p><h2 style="text-align:center;">RuneLite Integration</h2><p>We've begun integrating <strong>RuneLite features directly into the higher revision Onyx client</strong>, bringing many of the community's favourite quality-of-life plugins into the game without requiring a separate client.</p><h3 style="text-align:center;">Available at Launch</h3><p>The first wave of supported RuneLite plugins includes:</p><ul><li><p>Ground Markers</p></li></ul><p style="text-align:center;"><a href="https://onyxftw.com/forums/uploads/monthly_2026_07/e5095062859647a58c66842766261f3e.png.231ebc8a9129a1e9a09faa01ffd90f41.png" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="8" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="8" src="https://onyxftw.com/forums/uploads/monthly_2026_07/e5095062859647a58c66842766261f3e.thumb.png.8344ec50ebf78f0aba553c7c1f62ebe6.png" alt="e5095062859647a58c66842766261f3e.png" width="1000" height="330" loading="lazy"></a></p><p style="text-align:center;"></p><p style="text-align:center;"></p><h2 style="text-align:center;">Upgrade Chest Additions</h2><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block ipsRichText__align--width-custom" data-fileid="9" src="https://onyxftw.com/forums/uploads/monthly_2026_07/image.png.faa70b30376102dd9190823839d025b1.png" alt="image.png" style="--i-media-width: 745px" width="490" height="309" loading="lazy"></p><p>The <strong>Upgrade Chest</strong> has received new additions, giving you the chance to upgrade your gear to new BIS variants and reach new powerful heights!</p><h3>New additions:</h3><ul><li><p>Twisted Bow &gt; Twisted Bow MK. II (50%)</p><ul><li><p>Sick of seeing 0 splats? The MK.II gives extra accuracy letting you hit more often.</p></li></ul></li><li><p>Templar's Mace &gt; Templar's Mace (u) (50%)</p><ul><li><p>Sick of seeing 0 splats? The MK.II gives extra accuracy letting you hit more often.</p></li></ul></li><li><p>Legendary Lightning Rapier &gt; Legendary Lightning Rapier (u) (50%)</p></li><li><p>Ancestral Pieces (Hat/Robe top/Robe bottom/Boots/Gloves) &gt; Catalyst pieces (16%)</p><ul><li><p>Catalyst offers all-around improvements to magic stats, coasting it into BIS status.</p></li></ul></li><li><p>Oathplate Pieces (Helm/Chest/Legs) &gt; Radiant Oathplate Chest</p><ul><li><p>Radiant Oathplate isn't just a cosmetic upgrade, it turns your Oathplate into a melee machine - offering increased attack and strength bonuses whilst applying them to Stab, Slash and Crush - making it an allround melee powerhouse.</p></li></ul></li></ul><p></p><p style="text-align:center;"></p><p style="text-align:center;"></p><h2 style="text-align:center;">Onyx Trove Donation Box</h2><p>The brand new <strong>Onyx Trove</strong> has been added to the store, offering one of the most rewarding mystery boxes available with a huge selection of valuable items, exclusive equipment, and ultra-rare collectibles.</p><p>Every Onyx Trove guarantees multiple rewards, ensuring players always walk away with valuable loot while still having the chance to obtain some of the rarest items in the game.</p><h3>Guaranteed Rewards</h3><p>Every Onyx Trove opened will always award:</p><ul><li><p>2.5M Coins</p></li><li><p>Elite Clue Scroll</p></li><li><p>Huge XP Lamp</p></li></ul><p>In addition to these guaranteed rewards, every Trove also grants <strong>one bonus reward</strong> from its rarity tables.</p><h3>Reward Tiers</h3><p>The Onyx Trove features multiple rarity tiers containing over <strong>100 unique rewards</strong>, including:</p><ul><li><p>Mystery Boxes</p></li><li><p>Large Cash rewards</p></li><li><p>Upgrade Tokens &amp; Upgrade Gems</p></li><li><p>Store Credit</p></li><li><p>High-end PvM weapons</p></li><li><p>Ultimate armour sets</p></li><li><p>Rare cosmetics</p></li><li><p>Partyhats</p></li><li><p>Exclusive end-game equipment</p></li></ul><h3>Featured Rewards</h3><p>Some of the rewards available include:</p><ul><li><p>Super, Premium, and God Mystery Boxes</p></li><li><p>Twisted Bow &amp; Twisted Bow MK.II</p></li><li><p>Tumeken's Shadow &amp; Corrupted Tumeken's Shadow</p></li><li><p>Osmumten's Fang &amp; Ultimate Osmumten's Fang</p></li><li><p>Legendary Lightning Rapier</p></li><li><p>Infernal Blowpipe</p></li><li><p>Almighty Godsword</p></li><li><p>Chaotic weaponry</p></li><li><p>Ultimate Torva, Pernix, Virtus and Masori equipment</p></li><li><p>Catalyst equipment and the complete Catalyst Set</p></li><li><p>Upgrade Tokens &amp; Upgrade Gems</p></li><li><p>Looter's Amulet</p></li><li><p>Blood Fury</p></li><li><p>Onyx Blood Gem</p></li><li><p>Dizana's Quiver (t)</p></li><li><p>Unlimited Rune Pouch</p></li><li><p>$100 Store Credit</p></li><li><p>Large Coin rewards reaching up to <strong>100M Cash</strong></p></li></ul><h3>Ultra-Rare Rewards</h3><p>Players also have an extremely rare chance to receive some of the game's most prestigious collectibles.</p><p>The Onyx Trove includes a <strong>1 in 15,000</strong> ultra-rare table featuring every Partyhat colour, including:</p><ul><li><p>Black Partyhat</p></li><li><p>Golden Partyhat</p></li><li><p>Red Partyhat</p></li><li><p>White Partyhat</p></li><li><p>Blue Partyhat</p></li><li><p>Green Partyhat</p></li><li><p>Yellow Partyhat</p></li><li><p>Purple Partyhat</p></li></ul><p>This ultra-rare Partyhat table will also be included in <strong>all future donation-exclusive mystery boxes</strong>, giving every premium box a chance to award these iconic collector's items.</p><p style="text-align:center;"></p><p style="text-align:center;">QOL:</p><p style="text-align:center;"></p><p style="text-align:center;">Added admin item search command</p><p style="text-align:center;">Fixed overlay positioning for osrs interfaces</p><p style="text-align:center;">Imported latest OSRS data</p><p style="text-align:center;"><strong>Fix wrong prefetch for baba encounter</strong></p><p style="text-align:center;"><strong>Adjust scripts offset for baba baboon</strong></p><p style="text-align:center;"><strong>Fix crondis crocodile offset</strong></p><p style="text-align:center;"><strong>Remove lock for kephri encounter</strong></p><p style="text-align:center;"><strong>Add mirror action for het encounter</strong></p><p style="text-align:center;"><strong>Change toa hitpoints/maxhit to fit rs2</strong></p><p style="text-align:center;"><strong>Synchronize raid level and kc requirement</strong></p><p style="text-align:center;"><strong>Fix force movement for osrs</strong></p><p style="text-align:center;"><strong>Fix kephri auto force movement</strong></p><p style="text-align:center;"><strong>Fix a bug with kephri damage skipping all cardinals</strong></p><p style="text-align:center;"><strong>Fix desync issue from force movement</strong></p><p style="text-align:center;"><strong>Fix toa object spawning and paths check</strong></p><p style="text-align:center;"><strong>Load maps immediately on world thread</strong></p><p style="text-align:center;"><strong>Fix osrs equip slots</strong></p><p style="text-align:center;"></p>]]></description><guid isPermaLink="false">2</guid><pubDate>Sun, 24 May 2026 11:53:14 +0000</pubDate></item></channel></rss>
