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<rss version="2.0"><channel><title>All Activity</title><link>https://onyxftw.com/forums/index.php?/discover/</link><description>Onyx - OSRS + Pre-EoC + Custom MMORPG Experience - All Activity</description><language>en</language><item><title>Update 3 - New POS - Hot Drop Editor - Mega QOL and fixes</title><link><![CDATA[https://onyxftw.com/forums/index.php?/topic/5-update-3-new-pos-hot-drop-editor-mega-qol-and-fixes/&do=findComment&comment=5]]></link><description><![CDATA[Update — August 1–7, 2026 🛒 NEW: Player Owned ShopsA full player-run marketplace, separate from the Grand Exchange — players trade directly with each other instead of the GE's anonymous order book: Sell listings &amp; buy offers — list items you own for sale at your own price, or post a buy offer for items you want; other players fill them directly. Certed/noted items are supported for filling offers. Browse &amp; search — search across every player's listings by item or by player name, and sort by newest/oldest, price, item, or player. A "your listings only" view is built in. Per-item market data — pull up an item's last sale price, average sale price, last sale date, lowest current listing, and highest current offer, plus a recent-sales feed, so prices are transparent instead of guessed. Listing slots scale with rank — 12 free slots for everyone, +4 more with membership, and +4/+8/+16 more for Legendary/VIP/Supreme VIP donator ranks. Featured shops — pay coins to feature your shop for extra visibility, up to 24 hours at a time. Transaction history &amp; claiming — every sale, offer fill, cancellation, and claim is logged per player; proceeds are claimed separately, like the GE collection box. A small transaction fee (2% by default) is taken on completed trades. ::pos — open the shop interface (browse, search, list, offer, history). ::posadmin — staff dashboard with sales/volume analytics over 7/30/90/180/365-day windows; ::posseed seeds test data (players/items/listings/offers/history) for dev testing. ::togglepos now rolls through three stages instead of a straight on/off: disabled → moderator+ only → everyone. Lets us soft-launch to staff before opening it to the full playerbase. Fixed item icons not populating in the shop's side listing panel. Quantity shortcuts added to the sell panel (List-1/5/10/X/All). Hot Drops (below) now hooks into POS listings and drop tables together. 🔥 NEW: Hot DropsAdmin tool for running temporary, announced bonus drops on any NPC — custom rate, rarity, and stock per item, editable live through an in-game interface. Fixed hot drops being configurable but not actually applied — they're now correctly injected into NPC drop tables so they roll and pay out during kills. 💰 Economy &amp; ProgressionUpgrade chest reworked — added a pity system: two failed attempts on the same upgrade guarantee success on the third. Failing now also refunds 1.5× fragments. Added an optional coin boost (up to +25% success chance, 5M coins per %). Fixed an upgrade-boost exploit where the coin cost was charged mid-roll instead of upfront — you could start a boosted attempt without actually being able to afford it. Now checked and charged before the roll. Bank capacity increased ~50% per donator rank (was capped at 1,000 slots, now 1,500). Vote streak now applies its XP bonus (was wired up but never actually multiplying XP gain). Added a ::bundles command linking to the first-launch bundles forum post. 🐛 Root cause behind many of these: Utils.random(1) always returns 0Utils.random(1) is nextInt(1), which can only ever return 0 — so every 50/50 "coin flip" written that way was silently stuck on one outcome. This single bug was breaking behavior across multiple bosses and rewards. Fixed everywhere it appeared (changed to random(2)): Akkha — his cross/special fired every time; his memory pattern never randomized. Mysterious Shade (Dungeoneering) — only ever used its ranged attack, never magic. TOA reward — the Fang/Lightbearer roll always gave the Fang, never the Lightbearer. TOA obelisk explosion graphics + Warden phase timings were deterministic. 🏛️ Tombs of AmascutAkkha Special (diagonal/cross) attack fired every time → now ~50%. Overhead prayer was inverted — he blocked the styles you were meant to use and took full damage from his own. Now he only protects the style he's currently using (OSRS-correct), so you switch to the one he isn't. Memory-game symbols didn't render on our client — now shown using the working quadrant graphic. Baba Hit from across the arena (attack distance 64 + non-melee style) → forced melee-only, must reach you. Removed two ranged attacks she shouldn't have: the shadow shockwave AOE and the "throws a large boulder at you" hit (the boulder-throw fired on a timer, completely outside the melee check — that was the real "hitting from far"). Walked through the arena walls to chase you out of bounds → now respects clipping (except during the scripted boulder leap). Could tag you from ~2 tiles while walking (NPCs get +2 reach mid-chase) → now must be truly adjacent. Desynced after every boulder phase (client rendered her at the old tile) → switched to setNextWorldTile so the client re-syncs; her real vs. shown position now match. Wrong facing during her AOE (getClosestFaceDirection returned the wrong way) → now faces the target's tile and holds it. Boulder phase ran up to 15 waves → trimmed to 6. Kephri One of the 4 scarab-bomb spawn points had a wrong Y-coord (5498 vs 5398) → bomb landed off-position; fixed. Egg spawn count could exceed the number of egg locations → now capped. The Wardens P2 warden selection was pointless — an auto-charge timer charged both wardens every 1–2 ticks regardless. Charging is now orb-driven only: blocking an orb denies that warden charge, so the player actually controls which warden becomes the P2 boss. The charging orb desynced (force-movement is visual-only + raw setLocation never syncs the client) so it only rendered its first tile → now moves via a real walk step and stays in sync. Rolling boulder was pinned in place (a per-tick animation cancelled its walk render) → removed the per-tick anim so it actually slides, and it rolls through other NPCs. Lobby Bank camel did nothing when clicked — it was registered to the wrong object ID; fixed (shipped once with the wrong ID, briefly reverted, then re-landed correctly). Raid-wide Dying in the raid sent you home (Edgeville) — death fell through to the default teleport. Now it hands off to the raid's own handler: you respawn at the room entrance as the wait-ghost and the room resets. Fixed the post-Wardens reward-room teleport landing in the void. Supplies (smelling salts etc.) could be carried out of the raid — closed. 🎭 Theatre of BloodNew — Normal &amp; Hard Mode (leader picks on entry): Normal — reduced boss HP (~40%) and damage, and stripped mechanics: no Nylocas creature waves on boss 3, no Sotetseg maze, no Xarpus stare retaliation, no Verzik heal-nylocas/tornadoes/specials, etc. Hard (HMT) — the full fight, better rates + shared purples. Boss fixes Sotetseg — a getY()==getY() typo corrupted the underworld maze path generation; fixed. Also players returning from the shadow realm were invisible to teammates (plane change with no appearance refresh) — fixed. Maiden — blood projectiles could target the same tile, stacking several hits + pools in one tick (hundreds of damage instantly) → now forced to distinct tiles. Bloat — moved far too fast at low HP → matched OSRS (walk &gt;60%, run 40–60%, alternate &lt;40%). Xarpus — lingering poison pools hit 100–200/tick (OSRS is 4–8) and the stare retaliated for 100–300 (OSRS 50–75); both corrected — this was the "hits me regardless of facing" during the enrage. Verzik — phase-3 enrage triggered at 35% instead of 20%; fixed. Also removed dead heal-reflect code that could never fire. Entry / rewards "Could not find leader" — entry only matched your login username against the FC channel; now also matches display name, so you can start a raid. Reward chest opens directly (removed the "Select an option" box), like OSRS. Removed the redundant on-screen boss HP bar (kept the head bar). Removed a stray, misleading "Chambers of Xeric Rewards" option in the reward dialogue. Purple damage requirement lowered 10k → 2.5k so no active raider is excluded. Rates: HMT ~1/5 solo, Normal ~1/18 solo; HMT shares a purple to the whole team (each rolls their own unique); a purple now replaces the commons (OSRS-accurate). 🕳️ DungeoneeringBlink — was unkillable because the pillar-stun never fired (walk steps queued with the clip-check off, so his canMove stun logic never ran). Removed the broken pillar mechanic entirely — he's now fought directly with +250 HP to keep the kill length similar; the pillars are inert. Mysterious Shade — the random(1) bug meant it only ever used its ranged attack; now alternates range/magic 50/50. Kal'ger the Warmonger — the Warped Sphere used an exact-tile check against a constantly-moving orb, so it intermittently failed to teleport you across the lava. Now it also matches the tile the orb just vacated (its getLastWorldTile), making the cross reliable. ⚔️ Items &amp; CombatOsmumten's fang — added its accuracy re-roll passive (stab attacks get a second accuracy check before missing) and correct damage range (15–85% of max hit, up to 100% on Eviscerate special). Eviscerate special implemented: 25% energy, +50% accuracy, 15–100% damage roll. Ultimate (or) variant stats corrected (+7% stab/crush/strength, 2 ticks faster). Scythe of Vitur — removed the incorrect Stab attack style (OSRS scythe has no stab style — its styles are slash/slash/crush/slash). Corrected combat stats to OSRS (slash +125, and fixed a duplicate setSlashDef bug in its defensive bonuses). QBD firewall attack timing adjusted. Various other weapon stat/type fixes. Removed the ::funpk command. 🌾 Skilling &amp; contentRogue equipment — now obtainable via Thieving (pickpocket &amp; stalls), with the OSRS double-loot set effect, untradable + destroy-on-drop, and a bank-check so you can't farm duplicates. Farming — crop growth timers reduced ~75% (~4× faster growth) across all patches. Farming — new "Scroll of Life" trait has a chance (10%, 5% on tree/fruit tree patches) to return a seed to your inventory on harvest/clear. ⌨️ CommandsAdded ::tob teleport. Added ::bundles command linking to the first-launch bundles forum post. Added admin ::locktob / ::locktoa to disable raid entry during emergencies.]]></description><pubDate>Fri, 07 Aug 2026 14:20:34 +0000</pubDate></item><item><title>Update 2: Community Fixes + QOL's for the server</title><link><![CDATA[https://onyxftw.com/forums/index.php?/topic/4-update-2-community-fixes-qols-for-the-server/&do=findComment&comment=4]]></link><description>With the launch release we have came into a sheer amount of bugs, almost totaling 50 bugs fixed within the day here is the list for QOL's/Bugs we have addressed.  RuneLite Loot Tracker Plugin The Loot Tracker plugin automatically records loot you receive from monsters, bosses, PvP kills, and certain activities (such as raids, Barrows, Theatre of Blood, and clue scrolls). It displays the drops in a sidebar with item quantities, values, and kill information. Main Features:Tracks drops from NPCs, bosses, PvP, raids, and other loot sources. Calculates loot value using GE or High Alchemy pricing. Shows kill count + total loot value for each source. Groups loot by NPC/event (example: all Zulrah drops together). Allows hiding unwanted NPCs/items from tracking. Example:Vorkath
Kills: 500

Loot:
- Dragon bones x500
- Blue dragonhide x500
- Skeletal visage x1

Total Value: 75M GP
  Runelite Plugin added ground items   Added a Ground Items plugin, similar to RuneLite's implementation. Highlights items on the ground with customizable display options, making loot easier to identify. Supports item name overlays, value-based highlighting, and configurable visibility settings to improve looting and item management.  Ninja Implings Added a new guaranteed bonus reward table that always grants one additional dart-related reward alongside the existing loot. Rewards consist of Rune Dart Tips, Rune Darts, Dragon Dart Tips, or Dragon Darts with the specified weighted chances. Dragon Implings Added a new guaranteed bonus reward table that always grants one additional dart-related reward alongside the existing loot. Features increased quantities compared to Ninja Implings while maintaining the specified weighted chances. Essence Implings Added a guaranteed drop of 1&#x2013;25 Armadyl Runes in addition to the existing drop table. Added a new Unfinished Potionmaker NPC at ::Shops. Allows players to convert noted Vials of Water and clean or grimy herbs into unfinished potions (unf). Conversion costs 1,000 coins per potion. Includes a confirmation prompt before processing, displaying the potion name, quantity being created, and the total coin cost.  all Ironman game modes (Ironman, HCIM, GIM, GHCIM, and UIM) to allow access to: General Store Vote Shop Loyalty Shop Added a dedicated Ironman Shop at ::shops, available to all Ironman variants. The Ironman Shop includes the following supplies: Tools: Bronze&#x2013;Rune Pickaxes, Bronze&#x2013;Rune Axes, Magic Secateurs. Crafting Supplies: Needles, Thread, Glassblowing Pipe, Ammo Mould, Amulet Mould, Bracelet Mould, Bolt Mould, Ring Mould, Necklace Mould, and Tiara Mould. Food: Lobsters, Swordfish, Monkfish, Sharks, and Karambwans. Runes: Fire, Air, Water, Earth, Mind, Body, Chaos, Death, Blood, Soul, Nature, Law, Cosmic, Astral, and Armadyl Runes. Other Supplies: Noted Vials of Water. All items have predefined prices and stock quantities to provide Ironmen with access to essential early, mid, and late-game skilling, combat, and crafting supplies without relying on trading. Hot KeysAdded new keyboard shortcuts for quick access to commonly used features: CTRL + B &#x2192; ::bank CTRL + H &#x2192; ::home CTRL + P &#x2192; ::perks CTRL + T &#x2192; Opens the Teleport Menu CTRL + C &#x2192; Opens the Collection Log  Bug Fixes Leaving kephri, standing under him would cause you to DC/Stuck fixed. several areas at TOA blackscreening fixed Supplies bounties interface now fully functional in TOA. woodcutting dc for users fixed. All farming patch timers reduced 75%. Evil Magic Tree Elder evil tree now give the correct rewards . Added Eternal Mage boots strength bonus. pest control points increased slightly. Air altar now goes to the correct location. Reduced damage Deranged Archaelogist from 1 shotting you everytime. grenwall spawns are now increased. UIM players will now have Noted items on Bankers/Bank Chests/Deposit Boxes to Unnote them. Ent Slayer task now works and rewards slayer XP. Bank Deposit box added inside the Essence Mines. Thread commands now work. Various locations in the woodcutting guild will allow you to properly woodcut now. Living Rock Patriarchs will respawn every 30 mins instead of every 2 hours. The portal going from Monk of Zamorak room to dust devils now works. The easy clue step to search crates inside the helmet Shop now works. Wilderness Slayer to is restricted to boss tasks only. Dominion Tower will now be attackable and gives points. Completing Boss Slayer tasks doesn't count towards medium acheivement now works. Dialogue when claiming log rewards from Collector removed. Bork permissions for donator now allows them to kill him twice instead of the orginal 1 cap limit. We have removed donator requirement for house. Dungeoneering Shop should now work. Areas in fishing saying 'you can't reach this' should now be functional. Added noted vials of water to skilling secondaries shop. multiple npcs in the teleport interface have been scaled down. Upgrade chest dialogue doesn't close after upgrading is fixed. Fixed an issue where the Warped Sphere could occasionally fail to recognize the player during the boss encounter. Fixed an issue where players would continue taking Smoke Devil environmental damage after leaving the encounter without killing the Smoke Devils Elite Void equipment requirements lowered all players can now yell increased the stock in Baba Yaga&#x2019;s rune shop items lost on death in instances no longer loss items Fixed force movement delay bug   What's to come? As we wind from the competitions, we aim to add Delve, runelite plugins such as ground items, work on more community based events as-well as look into expanding donation ranks as-well as the benefits.</description><enclosure url="https://onyxftw.com/forums/uploads/monthly_2026_07/image.png.9bcc2a3d9e43f384ff8b94af8769f7c5.png" length="123208" type="image/png"/><pubDate>Tue, 28 Jul 2026 12:52:08 +0000</pubDate></item><item><title>Onyx First Launch Bundles</title><link><![CDATA[https://onyxftw.com/forums/index.php?/topic/3-onyx-first-launch-bundles/&do=findComment&comment=3]]></link><description>&#x2600;&#xFE0F; Launch Exclusive Deals &#x2014; Available for a Limited Time! &#x2600;&#xFE0F; Kick off launch with this year's Launch Bundles, packed with exclusive rewards and limited-time collectibles!  &#x26A0;&#xFE0F; Important Notes &#x26A0;&#xFE0F; All bundle-exclusive items are tradeable. Not redeemable with pre-existing store credit/bundle credits. Discounts cannot be used to purchase bundles. Crypto donations give 20% bonus  EXPIRES: July 30th, 2026   $50 BundleLIMIT: 8 Remaining 6 Onyx Trove Boxes 10 Millionaire's Boxes 3 Super Mystery Box $100 BundleLIMIT: 12 Remaining 20 Onyx Trove Boxes 10 Millionaire's Boxes Looter's Amulet 4 Aura Mystery Box 3 Super Mystery Box $300 BundleLIMIT: 3 Remaining 60 Onyx Trove Boxes 10 Millionaire's Boxes Season 1 Pass Looter's Amulet Wings of wealth Legendary Rapier 5 God Mystery Box 5 Super Mystery Box $500 BundleLIMIT: 4 Remaining 160 Onyx Trove Boxes 10 Millionaire's Boxes Season 1 Pass Onyx Blood Scythe Twisted Bow Looter's Amulet Wings of wealth</description><enclosure url="https://onyxftw.com/forums/uploads/monthly_2026_07/launch-bundle-banner.gif.3f6fc9cbf2ce0d2f3c0b0fff41967d41.gif" length="10233235" type="image/gif"/><pubDate>Sat, 11 Jul 2026 10:51:17 +0000</pubDate></item><item><title>Update 1: TOA, Yama, Perks, Season Pass, Dice, New upgrades, Runelite, Mass QOL Fixes</title><link><![CDATA[https://onyxftw.com/forums/index.php?/topic/2-update-1-toa-yama-perks-season-pass-dice-new-upgrades-runelite-mass-qol-fixes/&do=findComment&comment=2]]></link><description><![CDATA[Tombs of Amascut Added the Tombs of Amascut (ToA) raid. Battle your way through multiple unique boss encounters including Ba-Ba, Kephri, Akkha, Zebak, and the Wardens. Includes the full ToA lobby and party system, allowing players to create and join raid groups. Added the Invocation system, letting players customize raid difficulty for greater rewards. Puzzles can be easily skipped for QOL. Added a dedicated reward chest with scaling loot based on raid performance and difficulty. Rare rewards have been added, including: Osmumten's Fang Tumeken's Shadow Elidinis' Ward Lightbearer Full Masori Armour Thread of Elidinis Higher raid levels now offer improved rewards and exclusive unlocks.  Yama Added the brand new Yama boss encounter, featuring a mechanically intensive multi-phase fight designed to challenge players through positioning, movement, and coordinated gameplay. Multi-Phase Boss FightYama features three unique combat phases, with each phase introducing new mechanics, attack patterns, and increasing difficulty as the encounter progresses. Players must adapt throughout the fight rather than relying on a single strategy. Dynamic Combat MechanicsYama utilizes a wide variety of unique mechanics, including: Multiple combat styles, switching between melee, ranged, and magic attacks. Powerful special attacks that occur throughout the encounter. Environmental hazards that force players to continually reposition. Interactive glyph mechanics that influence special attacks and encounter progression. High-damage area attacks that punish poor positioning. Intermission phases that break up combat and introduce additional mechanics before the fight continues. Environmental HazardsThroughout the encounter, players must avoid several deadly hazards, including: Fire Streaks Shadow Waves Void Flares Meteor Strikes Shadow Crashes Shadow Stomps Successfully avoiding these mechanics is essential for surviving the encounter. Party-Friendly RewardsYama fully supports group encounters. Every eligible player receives their own individual loot roll, ensuring everyone has a chance at unique rewards regardless of party size. Drop rates scale using each player's personal drop rate bonuses. Boss pets, clue scrolls, charms, and other drop systems are fully supported during the encounter.   Perk System  The new Perk System introduces a long-term progression path that rewards players for completing objectives throughout the game. Complete tasks to earn Perk Points, which can be spent to unlock powerful Perks that permanently enhance your character with unique combat, skilling, and quality-of-life bonuses.  What Perks OfferPerks provide permanent passive bonuses across nearly every aspect of gameplay, including: Increased damage and accuracy for melee, ranged, and magic combat. Slayer bonuses, including increased accuracy and Slayer experience. Faster combat through improved special attacks, attack effects, and reduced food delay. Improved survivability with stronger food healing, slower Prayer drain, blood spell healing, damage reflection, and healing after defeating enemies. Enhanced skilling with increased experience rates across multiple skills. Resource-saving perks that reduce material usage while training skills such as Construction and Crafting. Increased farming yields and more efficient resource gathering. Improved ranged combat through stronger bolt effects, additional projectiles, and enhanced chinchompa performance. Stronger autocast magic weapons and spellcasting enhancements. Wilderness combat perks providing increased damage, improved accuracy, and reduced incoming damage against Wilderness NPCs. Multiple quality-of-life upgrades designed to make both PvM and skilling more rewarding. Four Difficulty Tiers  Tasks are divided into four categories, each rewarding Perk Points upon completion: Easy Tasks – 1 Perk Point each Medium Tasks – 2 Perk Points each Hard Tasks – 3 Perk Points each Elite Tasks – 5 Perk Points each Easy TasksEasy Tasks are designed to introduce players to every aspect of Onyx and include objectives such as: Reaching combat and skill level milestones. Beginning Slayer progression and completing Slayer tasks. Defeating beginner monsters and world bosses. Training gathering and production skills. Learning Prayer and Magic. Completing Fishing, Cooking, Fletching, Crafting, and Herblore objectives. Using the Bank, Grand Exchange, and Collection Log. Exploring important areas around the world. Completing dozens of introductory gameplay challenges. Medium TasksMedium Tasks expand into mid-game content, including: Slayer streak progression. Higher combat, Magic, and Prayer milestones. Using special attacks, Vengeance, Ancient Magicks, and Soul Split. Boss encounters such as Zulrah. Equipping iconic armour sets and equipment. Achieving your first level 99. Completing Pest Control. Completing Easy and Medium Achievement tasks. Hard TasksHard Tasks focus on advanced PvM and late-game progression, including: Completing Chambers of Xeric. Completing Theatre of Blood. Completing Tombs of Amascut. Defeating the Wild World Boss and receiving a unique drop. Equipping powerful end-game weapons and armour. Reaching Combat Level 126. Elite TasksElite Tasks represent prestigious end-game accomplishments, including: Equipping some of the strongest equipment available. Wearing a Max Cape. Completing all Dominion Tower Lessons. Demonstrating mastery over the game's progression system. Perk ProgressionPerk Points earned from completing tasks can be exchanged for powerful Perks, allowing players to customize their build and unlock permanent bonuses. Perks provide a wide range of upgrades, including improvements to combat, skilling, Slayer, survivability, resource gathering, and many other gameplay mechanics, giving players complete freedom to tailor their progression. Perk InterfaceA dedicated Perk Interface has been added, featuring: Complete task lists for every difficulty tier. Individual player progress tracking. Perk Point totals. Task requirements and descriptions. Completed task indicators. A familiar layout based on Redemption's Achievement Interface for a clean and intuitive experience. Additional FeaturesEvery task is tracked individually for each player. Level, equipment, and boss requirements are fully validated before completion. Hundreds of tasks are available across combat, skilling, PvM, exploration, achievements, and progression. Designed to reward players from the beginning of their adventure through to end-game completionists.  Season Pass   A brand new Season Pass system has been added, providing players with a rewarding progression system packed with exclusive cosmetics, valuable rewards, and long-term goals. The system supports up to 300 levels of progression, with both Free and Premium reward tracks available. Season Pass InterfacePlayers can access the Season Pass at any time using: ::sp ::seasonpass The interface includes: A scrollable reward track covering 300 levels. Separate Free and Premium reward paths. A live progress bar displaying your current Season Pass progress. XP remaining until your next level. Current completion percentage. A live countdown showing the remaining duration of the current season. One-click options to: View Season Pass XP Tasks. Claim all available rewards. Send all rewards directly to your bank. Upgrade to the Premium Pass. Rewards are automatically unlocked as you progress through the Season Pass and can be claimed once their level has been reached. Journal IntegrationThe Journal now features a dedicated Season Pass section, allowing players to quickly view: Current Season. Current Season Pass Level. XP remaining until the next level. Time remaining before the current Season ends. Clicking any of these entries instantly opens the Season Pass interface. Season Pass XP Tasks  Progress through the Season Pass by completing dozens of activities throughout the game. XP Tasks cover a wide variety of content, including: PvM Bosses Raids Slayer Skilling Upgrading equipment Opening chests and boxes PvP Daily Tasks Voting World Events Minigames Miscellaneous activities Every completed task awards Season Pass XP, allowing players to steadily progress through all 300 levels. XP values for individual tasks can be balanced independently by staff. Progressive LevellingSeason Pass progression becomes increasingly challenging as you advance. Levels 1–5 require 2,000 XP each. Every subsequent block of five levels requires 10% more XP than the previous block. This scaling continues all the way to Level 300, creating a rewarding long-term progression system. Premium Season PassPlayers can unlock the Premium Reward Track by redeeming a Season Pass Ticket. Premium members gain access to: An exclusive Premium reward track. Additional rewards at every eligible level. Instant access to Premium rewards already earned after upgrading mid-season. Premium access is unlocked per season, allowing each new Season Pass to feature a fresh collection of exclusive rewards. Additional FeaturesSupports up to 300 Season Pass levels. Separate Free and Premium reward tracks. Automatic reward progression as levels are earned. Season-specific progression that resets when a new season begins. Live season countdown timer. Integrated Journal shortcuts for quick access. Flexible XP task categories covering nearly every aspect of gameplay. Built with future seasons in mind, allowing entirely new rewards and XP tasks to be introduced each season.   Lil' Nieve Completing the Premium Reward Track and reaching level 300 awards you with the Lil' Nieve Pet, which offers some great perks for Slayer fans including: 25% extra Slayer Points upon task completion 10% Extra Slayer Experience 1 in 25 chance to receive a Slayer Cache upon Task Completion  Slayer Caches can be opened like boxes and caskets to receive extra loot for your slaying endeavors!   Dice System  RuneLite IntegrationWe've begun integrating RuneLite features directly into the higher revision Onyx client, bringing many of the community's favourite quality-of-life plugins into the game without requiring a separate client. Available at LaunchThe first wave of supported RuneLite plugins includes: Ground Markers    Upgrade Chest Additions The Upgrade Chest has received new additions, giving you the chance to upgrade your gear to new BIS variants and reach new powerful heights! New additions:Twisted Bow &gt; Twisted Bow MK. II (50%) Sick of seeing 0 splats? The MK.II gives extra accuracy letting you hit more often. Templar's Mace &gt; Templar's Mace (u) (50%) Sick of seeing 0 splats? The MK.II gives extra accuracy letting you hit more often. Legendary Lightning Rapier &gt; Legendary Lightning Rapier (u) (50%) Ancestral Pieces (Hat/Robe top/Robe bottom/Boots/Gloves) &gt; Catalyst pieces (16%) Catalyst offers all-around improvements to magic stats, coasting it into BIS status. Oathplate Pieces (Helm/Chest/Legs) &gt; Radiant Oathplate Chest Radiant Oathplate isn't just a cosmetic upgrade, it turns your Oathplate into a melee machine - offering increased attack and strength bonuses whilst applying them to Stab, Slash and Crush - making it an allround melee powerhouse.    Onyx Trove Donation BoxThe brand new Onyx Trove has been added to the store, offering one of the most rewarding mystery boxes available with a huge selection of valuable items, exclusive equipment, and ultra-rare collectibles. Every Onyx Trove guarantees multiple rewards, ensuring players always walk away with valuable loot while still having the chance to obtain some of the rarest items in the game. Guaranteed RewardsEvery Onyx Trove opened will always award: 2.5M Coins Elite Clue Scroll Huge XP Lamp In addition to these guaranteed rewards, every Trove also grants one bonus reward from its rarity tables. Reward TiersThe Onyx Trove features multiple rarity tiers containing over 100 unique rewards, including: Mystery Boxes Large Cash rewards Upgrade Tokens &amp; Upgrade Gems Store Credit High-end PvM weapons Ultimate armour sets Rare cosmetics Partyhats Exclusive end-game equipment Featured RewardsSome of the rewards available include: Super, Premium, and God Mystery Boxes Twisted Bow &amp; Twisted Bow MK.II Tumeken's Shadow &amp; Corrupted Tumeken's Shadow Osmumten's Fang &amp; Ultimate Osmumten's Fang Legendary Lightning Rapier Infernal Blowpipe Almighty Godsword Chaotic weaponry Ultimate Torva, Pernix, Virtus and Masori equipment Catalyst equipment and the complete Catalyst Set Upgrade Tokens &amp; Upgrade Gems Looter's Amulet Blood Fury Onyx Blood Gem Dizana's Quiver (t) Unlimited Rune Pouch $100 Store Credit Large Coin rewards reaching up to 100M Cash Ultra-Rare RewardsPlayers also have an extremely rare chance to receive some of the game's most prestigious collectibles. The Onyx Trove includes a 1 in 15,000 ultra-rare table featuring every Partyhat colour, including: Black Partyhat Golden Partyhat Red Partyhat White Partyhat Blue Partyhat Green Partyhat Yellow Partyhat Purple Partyhat This ultra-rare Partyhat table will also be included in all future donation-exclusive mystery boxes, giving every premium box a chance to award these iconic collector's items.  QOL:  Added admin item search command Fixed overlay positioning for osrs interfaces Imported latest OSRS data Fix wrong prefetch for baba encounter Adjust scripts offset for baba baboon Fix crondis crocodile offset Remove lock for kephri encounter Add mirror action for het encounter Change toa hitpoints/maxhit to fit rs2 Synchronize raid level and kc requirement Fix force movement for osrs Fix kephri auto force movement Fix a bug with kephri damage skipping all cardinals Fix desync issue from force movement Fix toa object spawning and paths check Load maps immediately on world thread Fix osrs equip slots]]></description><enclosure url="https://onyxftw.com/forums/uploads/monthly_2026_07/a2d84070ffc3ccaa7be3ea665257b199.png.d1af7666fac2b1a84fc2c98e89030079.png" length="202341" type="image/png"/><pubDate>Sun, 24 May 2026 11:53:14 +0000</pubDate></item></channel></rss>
