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Monk Bird

Onyx II Update #25: Last Man Standing, Skeletal Horror, Callus Rebalanced!

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February 21, 2021




Hello everyone I hope you have all been well. Onyx is excited to announce that our Last Man Standing tournaments are finally complete and ready to be battle-tested!




LMS is a PvP Battle-Royale Tournament in which players will face off in a series of 1v1 battles to determine who the last man standing will be.




  • Once the notification to begin LMS is announced, players will be able to join via the portal at ::home 
  • A minimum of 4 is required to start, with the maximum allowed being 23. Once the first three players are in the waiting area a timer of five minutes will countdown until the match begins.
  • All players will have equal advantages in terms of combat stats, prayers, magic, and agility level for the duration of the game.
  • Infinite run energy and prayer will be enabled for Last Man Standing!


The rules of the contest are simple: the LMS wins!


  • Once the five minute timer runs down all players inside the waiting room will be teleported and scattered across the arena .
  • Our system will take the total number of players and divide them fairly across four different regions of the map.
  • All fights will be single way combat. Defeating your opponent will restock your supplies and you will keep any items found in chests for future battles. 
  • Killing your opponent will also award you with a bloody key which may be used on a chest to receive more powerful equipment. 
  • After killing a player, you will be granted 15 seconds of immunity and have your food/potion supply restocked.




All players will have the same stats, gear, and prayers available to them.



Although resources are limited, keep in mind you may replenish them by getting kills!







Using Bloody Key obtained from killing a player will give you one item out of the two tables.






Bloodier Keys will unlock stronger items...





  • Similar to how players are scattered across four regions evenly, so are chests. 
  • Upon killing a player, you will receive a bloody key as well as a supply replenish.
  • If there are 5 or less players alive in the battle, a Bloodier Key will be acquired instead.


*Note: It is recommended to have the location of the nearest chest in mind and to take advantage of the immunity timer to loot a chest and prepare for the next fight.




Casual Mode/Practice

  • Players may begin a match so long as four players are present at the waiting room.
  • Highscores are not affected, the intentions of this mode is to allow players to practice.
  • No entry fee is required to join.


High Stakes/Ranked

  • Players may initiate a high stakes battle which will be directly affecting the High Scores.
  • Blood money will be given as a reward based upon a combination of kills and placement.
  • An entry fee of 10M is required to join.


*This is a safe minigame and HCIM status will not be lost upon death.



With that being said, I beckon to question;

Do you have what it takes to be the...






Additionally, we decided to add a mini-boss which players may kill on a low cool down.



Climb up the skeletal steps and see what horrors lie ahead...




The Skeletal Horror will be a solo fight in which players may challenge it once every four hours which will award players with Mimic Chests, Medium XP Lamps, Clue scrolls and a rare chance at Dragonstone Armor.







As the winter season slowly creeps to a close, Callus's power in turn starts to fade..




  • The final stand timer was changed from 2 minutes to 4 minutes.
  • Icicles have now been disabled in the final phase.
  • Braziers HP have been halved and will now be 40k instead of 80k.
  • Braziers can no longer be attacked while lit.
  • Braziers will no longer turn and face an attacking player.
  • Callus's maximum damage taken is now 700
  • The extinguish attack may now be evaded at a chance depending on your firemaking level. 80+ = 15%, 90+ = 30% chance of evading.
  • Base attack damage is now capped at 250 damage.
  • The ranged special attack will now deal 33% max hp damage to the player instead of 50%.
  • The ranged normal attack max hit is now capped at 220 damage.
  • The arena clear attack will now deal a maximum of 600 damage.





I would like to take a moment to thank our community as a whole for all the feedback received while launching CoX. We have and will continue to work diligently to continue to improve our system as we keep other ambitious projects up to hit the mark. 

For the next few weeks we will be primarily focusing on some QoL updates suggested by our community as well as other potential content updates.

Seeya Ingame!


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