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Hopey

Full Fight Kiln Wave by Wave <3

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Elder_Kiln.thumb.png.3ce503dbe2b8d28f9edec765053c8c15.png

Monsters

TokHaar-Hur (level 100 Melee) 1f526d868509c2a10d90962333b142c6.png

 

TokHaar-Xil (level 140 ranged) 4f1c8ebc1c8064a2da5f5ae9c6ef9b2f.png

 

TokHaar-Tok-Xil (level 200 ranged/melee) 2d3031096dc448e1626b3bd9a48b2464.png

 

TokHaar-Mej (level 160 magic/melee) 140515a40483892b65ab49a1c71bde05.png

 

TokHaar-Ket-Dill (level 120 melee) 84b72d4844ea65a0299560658afdf39f.png

 

TokHaar-Ket-Zek (level 400 magic *melee when close*) 996ef38296bb22b3246ef63a8771969f.png

 

TokHaar-Yt-MejKot (level 300 melee) 9e40910b3ce066cc9538a7f49736663a.png


TokHaar-Ket (level 180 melee) f69d892e6551c6a9784a3949030eb7eb.png


TokHaar-Jad (*not explaining* level 780) fe67034a39222cd0c65fb7d323c689bd.png


Har-Aken *boss* (level 800 melee ranged magic) 00feebb1279e5c15f250c6e028f5c70b.png
 

Crystals to pick up:

Ranged Crystal 05c702a46506d2255b244a60b04551a8.png

Boosts Ranged by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Magic. Spawns on wave 7 (Use on wave 13)

Constitution Crystal 6c13801ec6812f00dfc96eb4f751700a.png

Boosts Constitution by 50% (rounded down to the nearest hundred) for 3.5 minutes. The Constitution boost also affects Saradomin brews and the Unicorn stallion's healing aura scrolls. When the Constitution crystal wears off, the user is healed to full health. Spawns on waves (11), (23), (36)  (you should have 2 for the final boss to be safe. I'd use the other on either wave 16 or 25)

Restoration crystal 7489eca2ff0b4e955f16d7a43c2c4777.png

fully restores prayer points and life points. Spawns Wave (3), (15), (27) *use these whenever you're at low health and prayer*

Magic crystal 60bfbdf071d042c5937a42afc31c95b2.png

Boosts Magic by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Ranged. At level 99 Magic, the level is boosted to 148, giving a staggering 147% magic damage boost and allowing spells to frequently hit much higher than before. spawns on waves (6), (17), (29)      (use on waves 20, 29, and optionally on wave 36 if you have a lot of brews extra)

Invulnerability crystal b453fc243afb536856e3264923f60015.png

Offers complete invulnerability for 30 seconds. It does not work when TokHaar- Ket-Dill uses its special attack, as the damage dealt by it is typeless. Damage will still be received if the crystal is activated after a monster has already done its attack animation. spawns on Wave 2 (if you have space),  also Wave (13), (25) (use on wave 35 and on the final boss)

Strength Crystal *optional* 15ee48c26acd056b84da2b1c15c5df30.png

Boosts Strength by 50% for 3.5 minutes but also significantly reduces Defence, Ranged, and Magic. Spawns on wave (9), (21), (33)

The best aura

vampyrism. You shouldn't get hurt enough for penance to be effective. Use the aura at around wave 12-15 (the slower you do kiln, the later you should use it) in order to make the most of it.

The second best is Penance it's very useful in combination with divine spirit shield (if you are using one)


tougher tactical waves *breakdown*

L shape rock refers to this area in the fight kiln a5cee3a7eeb53e548c1ff7dd5fe6519b.png

Wave (5)
SE corner. It's all rangers and a dill, so range protect and kill them, then go to the NE corner, trap the dill on the rock, and kill it.

Wave (7)
SE corner. Range protect while wearing dhide, kill the mage asap and then put on melee gear and kill the rangers

Wave (10)
L shape rock safespot. Kill the ranger and then kill the jad to the west.
If you want to flinch it, then start off on the eastern square on the north side of the center rock, kill the ranger first, and then kill jad.

Wave (12) 
SW corner. Wear melee gear and use range protect. As soon as the mages appear on the minimap make sure to switch to mage protect. Kill the rangers and then the mages.

Wave (18) 
NW corner. Mage protect and wear melee gear. Kill the ranger and then run east. Mage the meleer and then go south and kill the ranger(or do it the other way around if the ranger is attacking while you try to mage). Kill the mages.

Wave (19)
L safespot. All mages and 1 dill. The dill can be trapped on the rock on the eastern side of the arena(see video)

Wave (20)
SE corner. Mage protect and kill the 400 and then go west and kill the jad. Use a magic crystal as you begin attacking it. 
If you want to flinch it, then start off on the eastern square on the north side of the center rock, kill the level 400 first, and then kill jad.

Wave (21-23)
Mage with melee protect on.

Wave (24)
Stand on the eastern side of the center rock. Use melee protect and then kill the ranger after the meleers die.

Wave (25)
Middle Rock, eastern square on the north. Range protect, use mage(longrange if using polypore) to kill the rangers so you stay behind the rock. Mage protect after rangers die and mage the meleers. Then range the 400.

Wave (26)
Middle Rock, eastern square on the north. Mage protect, use mage(longrange if using polypore) to kill the one ranger NW and then mage the meleers. Range the two level 400s.

Wave (27)
NW corner. Kill ranger, stay nw and kill meleers, then kill the mage to the east. 

Wave (28)
Mage protect and see video

Wave (29)
Use a magic crystal and mage them all.

Wave (30)
Stand on the eastern square on the north side of the center rock. Melee protect and kill the meleers. Then kill jad.

Wave (31)
All rangers
Wave (32)
All meleers

Wave (33)
Stand on the eastern square on the north side of the center rock. After the mages get stuck to the south, walk directly north and range the mages to death. 

Wave (34)
Stand on the eastern square on the north side of the center rock. Melee protect and kill the meleer. Then kill the jad and then the ranger

Wave (35)
Stand on the eastern square on the north side of the center rock. Use an invulnerability crystal immediately when it says the wave number. Mage the meleer and then kill the jad.

Wave (36) 
Stand on the eastern square on the north side of the center rock. Kill the jads one by one. I reccomend using a magic crystal on this wave, but if you're low on brews you shouldn't use it since the lower defence will really hurt you on the next wave.

Wave (37) *Boss*
You can start a timer so you know when its head emerges and that is every 72 seconds for 27 seconds. Use constitution/restoration crystals. Mage the head when it pops up(maging in dhide or melee gear will still hit).

 1280px-Har-Aken_Attacks.png?164b6

Npc spawn locations wave by wave

Wave One

63e923144c090a12289f27d0ece5a2e3.png
 

Wave two

bb0dde955f9e4ce3b3f3d7e2fa2929aa.png

Wave Three

70cc5d15aae84944614932e3cfebfd2c.png

Wave four

eabeb6291a20b4f99bbf6948528e22cb.png

Wave Five

eface987390f4efe3ad05600506aff33.png

Wave Six

838aa05fcc7bcb12289be6e257a9d9ab.png
 

Wave Seven

6b8572f9f024a6bf881fc5a8b7c8be0f.png
 

Wave Eight

143bd3c3dccb7235d0fc4fc57240c11a.png
 

Wave Nine

7354ce5c6e1da9b0565ca444bd46bfa5.png
 

Wave 10

558abc957e99800de8845fb8f560d532.png
 

Wave 11

c1e797bdb7581a49c6ab3c21ef43bd5b.png
 

Wave 12

fd9e5835f9184a392dcd30fa3c34ffe2.png
 

 

0477ca00fd6a4611d1cabff53d239be1.png
 

 

c3e4d65113bb414ed3d327d4a0fc4dc0.png
 

bd9070c8b3e9373ccb41941ddf7e3e39.png
 

 

Edited by Hopey

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*please note currently a huge work in progress i had it hidden but no longer support team so i guess it will stay in an unfinished state please be sure to check back in on this if anyone is interested in using/seeing the finish work* 

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3 hours ago, eatacake said:

Why you not support any more ! But form what you done it looks good shame you not going to keep it going 

Only thing i will say in light of the demotion is having somethingbetweenmylegs (according to one) but a large amount of the player base agreed that i shouldn't have been support thats my only estimation....people like to target and dont like to accept what they can not change.

don't worry it will be finished 

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