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Hopey

Fight Kiln Guide

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Elder_Kiln.thumb.png.3ce503dbe2b8d28f9edec765053c8c15.png

 

6e2b14c8ca893c5275e679211db1a7a9.png.ab47a346cc55dfcbc9a03ac63b891ebe.png

 

 

 

99476d731cc09aec053efce7e4501b0d.png.db8d6348edcf727e728f027600cd9a07.png

Spoiler

 

image.thumb.png.c8e87a9e04d772225d1e32fd13664202.png

 

 

267858bf452aa0a9221c07d69a1ca6d1.png.10952bf4e6e1dd8c3594de56bf66e029.png

Spoiler

 

TokHaar-Hur

 

TokHaar-Hur

(level 100 Melee)

 

 TokHaar-Xil

 

TokHaar-Xil

(level 140 ranged) 

 

TokHaar-Tok-Xil

 

TokHaar-Tok-Xil

(level 200 ranged/melee) 

 

TokHaar-Mej

 

TokHaar-Mej

(level 160 magic/melee)

 

TokHaar-Ket-Dill

 

TokHaar-Ket-Dill

(level 120 melee)

 

TokHaar-Ket-Zek

 

TokHaar-Ket-Zek

(level 400 magic *melee when close*)

 

TokHaar-Yt-MejKot

 

TokHaar-Yt-MejKot

(level 300 melee)

 

TokHaar-Ket


TokHaar-Ket

(level 180 melee)

 

TokHaar-Jad


TokHaar-Jad

(*not explaining* level 780)

 

Har'Aken


Har-Aken *boss*

(level 800 melee ranged magic)

 

 

c3c4e739e00de67ae2703d193bfc3ce5.png.dcb2e6c0585f26abdcb04b9b9123c211.png

Spoiler

 

Crystal (ranged)

Ranged

  • Boosts Ranged by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Magic. 
  • Spawns on wave 7 (Use on wave 13)

 

Crystal (constitution)

Constitution

  • Boosts Constitution by 50% (rounded down to the nearest hundred) for 3.5 minutes.
  • The Constitution boost also affects Saradomin brews and the Unicorn stallion's healing aura scrolls.
  • When the Constitution crystal wears off, the user is healed to full health. 
  • Spawns on waves (11), (23), (36)  (you should have 2 for the final boss to be safe.
  • I'd use the other on either wave 16 or 25)

Crystal (constitution)

Restoration

  • Fully restores prayer points and life points. 
  • Spawns Wave (3), (15), (27) *use these whenever you're at low health and prayer*

 

Crystal (magic)

Magic

  • Boosts Magic by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Ranged.
  • At level 99 Magic, the level is boosted to 148, giving an accuracy and damage boost.
  • Spawns on waves (6), (17), (29) -- use on waves 20, 29, and optionally on wave 36 if you have a lot of brews.

 

Crystal (invulnerability)

Invulnerability

  • Offers complete invulnerability for 30 seconds.
  • It does not work when TokHaar- Ket-Dill uses its special attack, as the damage dealt by it is typeless.
  • Damage will still be received if the crystal is activated after a monster has already done its attack animation. 
  • Spawns on Wave 2 (if you have space), also Wave (13), (25) -- use on wave 35 and on the final boss.

 

Crystal (strength)

Strength

  • Boosts Strength by 50% for 3.5 minutes but also significantly reduces Defence, Ranged, and Magic.
  • Spawns on wave (9), (21), (33).

 

 

323f40c47e0855c68ff8ea62458874bf.png.5c6fc9c5b0211713df5406de8d42df1c.png

Spoiler

 

 

a5cee3a7eeb53e548c1ff7dd5fe6519b.png

L shape rock refers to this area in the fight kiln 

 

Wave (5)
SE corner. It's all rangers and a dill, so range protect and kill them, then go to the NE corner, trap the dill on the rock, and kill it.

Wave (7)
SE corner. Range protect while wearing dhide, kill the mage asap and then put on melee gear and kill the rangers

Wave (10)
L shape rock safespot. Kill the ranger and then kill the jad to the west.
If you want to flinch it, then start off on the eastern square on the north side of the center rock, kill the ranger first, and then kill jad.

Wave (12) 
SW corner. Wear melee gear and use range protect. As soon as the mages appear on the minimap make sure to switch to mage protect. Kill the rangers and then the mages.

Wave (18) 
NW corner. Mage protect and wear melee gear. Kill the ranger and then run east. Mage the meleer and then go south and kill the ranger(or do it the other way around if the ranger is attacking while you try to mage). Kill the mages.

Wave (19)
L safespot. All mages and 1 dill. The dill can be trapped on the rock on the eastern side of the arena(see video)

Wave (20)
SE corner. Mage protect and kill the 400 and then go west and kill the jad. Use a magic crystal as you begin attacking it. 
If you want to flinch it, then start off on the eastern square on the north side of the center rock, kill the level 400 first, and then kill jad.

Wave (21-23)
Mage with melee protect on.

Wave (24)
Stand on the eastern side of the center rock. Use melee protect and then kill the ranger after the meleers die.

Wave (25)
Middle Rock, eastern square on the north. Range protect, use mage(longrange if using polypore) to kill the rangers so you stay behind the rock. Mage protect after rangers die and mage the meleers. Then range the 400.

Wave (26)
Middle Rock, eastern square on the north. Mage protect, use mage(longrange if using polypore) to kill the one ranger NW and then mage the meleers. Range the two level 400s.

Wave (27)
NW corner. Kill ranger, stay nw and kill meleers, then kill the mage to the east. 

Wave (28)
Mage protect and see video

Wave (29)
Use a magic crystal and mage them all.

Wave (30)
Stand on the eastern square on the north side of the center rock. Melee protect and kill the meleers. Then kill jad.

Wave (31)
All rangers
Wave (32)
All meleers

Wave (33)
Stand on the eastern square on the north side of the center rock. After the mages get stuck to the south, walk directly north and range the mages to death. 

Wave (34)
Stand on the eastern square on the north side of the center rock. Melee protect and kill the meleer. Then kill the jad and then the ranger

Wave (35)
Stand on the eastern square on the north side of the center rock. Use an invulnerability crystal immediately when it says the wave number. Mage the meleer and then kill the jad.

Wave (36) 
Stand on the eastern square on the north side of the center rock. Kill the jads one by one. I reccomend using a magic crystal on this wave, but if you're low on brews you shouldn't use it since the lower defence will really hurt you on the next wave.

Wave (37) *Boss*
You can start a timer so you know when its head emerges and that is every 72 seconds for 27 seconds. Use constitution/restoration crystals. Mage the head when it pops up(maging in dhide or melee gear will still hit).

 

 

 

Thank You!

 

Edited by Soulgazer

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*please note currently a huge work in progress i had it hidden but no longer support team so i guess it will stay in an unfinished state please be sure to check back in on this if anyone is interested in using/seeing the finish work* 

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