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eatacake

Emerald Donator
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  1. Firstly my idea is based around the random event "type" . My idea is to remove it from game and I stead replay it with a game d and d that rewards game play over typing a bunch of letter. The idea simply having a daily task NPC at home. For 50k you can buy a random contact from him. The contract would all be tasked around given the player a set amount of actions to perform on a certain skill. For example; Catch 350 monkfish. Complete 37 laps on gnome agility course. Cook 230 shark. Etc.. If you did not what the contract given to you, you can pay 100k to cancel and get a new one. This d and d would give the game a new gold sink. A fresh way for training and not just doing same method, and encourage player trading. Someone may have been asked to fish 230 shark where someone esle could be asked to cook 230 shark etc. So it done well it would hopefully great a trading economy where currently most resources are not traded.( At least true for onyx1) Rewards When completing a contract you would be awarded bonus 5% XP per action completed. After handing your contract in you would get 1 skill point. Let's points can be sent in the daily shop the rewards would be bonus XP multiplier upgrade, there would be 5 levels to this each level increase bonus XP by 5% maxing out at 30% at level 5. Each level upgrade would cost more points each time. All ramsons events outfits as forget I suggested removed type events. Small xp lamps. The should be expensive for example 100 points each. The idea is that to get 100 points would cost a minimum of 5m (50k*100) with out cancelling any tasks, but you would also need to complete 100 contract that should take a couple of days to be honest. The conclusion, remove type random event because it's always been odd to me that you get free xp for typing the right answer, it your quick you get get a couple lamps daily doing this.replace all them rewards with a system that actually encourages game play, gold sinks and s little trades with in the community. PS sorry I know people have completed about my long posts in the passed, I just can't help myself haha
  2. Is was s figure of s different server I played years ago, you states would simply scale when you changed modes going up or down. However you could easily use the system in your favour, picking the easiest game mode quickly getting states to max and using bis/ best training methods. Then simply training pasted 99 in each skill untill you have enough XP to when to changed to the hardest mode you would still be 99 in all states but would not take you as long cus you used best training methods etc. There was a cost if I remember rightly it was like 50m to change mode. To be honest it was just abused to level quickly.
  3. Yo, guys so on discord there has been a couple of suggestions around potion making so I thought I would add some of those ideas and some of my own ideas to the forums incase not everyone is on discord while hasn't seen them. Especially as an Ironman I know that potions are one of the biggest bottlenecks in game. You can spent hours collecting ingredients for potions like brews, restore and ovls etc for them all to be used up in no time bossing. So here are a couple of suggestions that will hopefully help take a little bit of the pain out of the grind. 1) it's been suggested a couple of times for a secondary ingredient shop to be added. Personally my suggestion for this could be to add both herb random crates and secondary ingredients random crates and possibly other skilling random crates to the slayer point shop.as We know apart from skipping and cancelling tasks slayer points don't have any use. The crates woodwork simply by purchasing them from the rewards tab from a slayer master and then opening them and getting a random selection of different tier items. 2) having an NPC (Bob) being able to decant 4 dose potions. This is something I seen on discord being suggested recently it's not something I have personally had an issue with but I can see this would be annoying if you use potion flasks. 3) being able to pay an NPC (Bob) a sum of money to make unfinished potions for you. To balance this the cost would be high but worth it. As an Ironman making a buttload of unfinished potions to then have to make a buttlaod of Sara brews just to go bossing in a pain. 4) again on discord I have seen it suggest to increase the timer on ovls to 7mins. This is not my suggestion it would be nice I guess but would not be upset if it was not added. 5) quick idea I just had would be to add the skilling reward create (suggestions 1) to mini games. I know pest control already have something similar but I feel the rewards when I tried buying where pretty underwhelming. So even I buff would be nice but I overhaul would be better . Would do you guys think about these suggestions?
  4. What's the effects of that new spirit shield ? As it says it has the effects of all four of then. Does that mean it absorbs 30% of damage 100% if time at s cost of prayer like divine, and it has a 75% change to absorb 25% like Ely. Meaning it can absorb 55% of damage 75% of the time ? Also the infinity ring needs a ring of the gods (I) to make and a ring of vigour but the ring only gives +4 pray and does not give the effects of the ring of vigour .
  5. Just I idea I know Osrs uses the heads but maybe onyx could use the jars? They kinda a troll drop at the moment give them some use
  6. This is very interesting some sound very op but I do like the idea
  7. Why you not support any more ! But form what you done it looks good shame you not going to keep it going
  8. It's not that bad where it is at the moment I don't feel, once you get to warped floor at 95 dung you get like 50 to 100k token a floor what takes around 15 to 30 mins. Because xp rate are increased on server it does not take long to get to warped floor can be done in a couple of days grind. So you have to consider chaotics staff or any chaotic for that matter are guaranteed after 2 days 3 days max. Compared to any other BIS item like kodia wand what could take you weeks are trying to get. Stat wise there are very comparable
  9. Aww man I'm working always friday !this sounds fun
  10. I have been playing a server for a while now here are just some of my suggestions on how to improve all of our experiences and to continue to enjoy this amazing server!!!! 1. It would be nice to see Torment(magic) and Anguish(range) curses added to the game(these where added to RuneScape on 20th November 2012). These are the ranged and magic versions of Turmoil. These could be added to the ancient curses book freely. Alternatively it could be nice adding them in, in the form of scrolls as drops like raids 1. They could be nice uniques for Nomad, he's a fun, challenging boss but after the quest there no real reason to rematch him. 2. Like duo hardcore ironman. We could have duo Ironman, could be fun with a friend. But would add consistency to the two modes. 3. Looters neck working in inventory. I know this will be controversial however after update 74 donors ranks benefits where improved. Sapphire atuo picks up coins, emerald auto picks up herbs, ruby auto picks up bones and ashes, diamond picks up blood money( I think). So the looters neck had inadvertently received nerf in the sense that the most important and valuable drops are now auto picked up with donor ranks. Of course the neck still picks up everything else but its definitely not as useful anymore. We must consider that the looters neck is something that is often donated for thus helping keep the server alive. So having the neck work from the inventory as well as the necklace slot means players can use BIS necks whilst still benefiting from its effect. 4. When fletching, smithing or crafting you get a GUI asking you what you would like to make. Using fletching as an example. When clicking on a magic log you can make arrow shafts, short bow, longbow, crossbow stock, shield. I suggest assigning a number key to each action. So for example wanting to make short bows you could press number 2 on your keyboard to fletching them instead of clicking the GUI. Would make skilling more relaxed. And save all of our wrists from arthritis!!! Also would like to add when filling up your inventory, though WC , farming mining etc. you get a message telling you your inventory is now full and you need to click the green box to close it or click the ground. Could we remove it? So we can telly to a bank with out needing to click it away. 5. Stars are Mostly dead content. The rewards are not very good and not many people do them so it takes a player a really long time to solo a star. I think it could be nice to add more ore rewards to its drop table maybe scaling with you mining level. 85 mining a change for runtie. This should encourage more people participating. 6. When making certain items like arrows, bolts, attaching bolt tips and enchanting etc, you can make a maximum of ten sets at a time, this takes for ever when making Rudy bolts or headless arrows etc. If the limit was increased to 30 sets instead of 10 would make it a little more afk. With out affecting do rates to much. I look forward to reading your guys feedback even if you hate the suggestion!!!
  11. 1. It would be nice to see Torment(magic) and Anguish(range) curses added to the game. These are the ranged and magic versions of Turmoil. These could be added to the ancient curses book freely. Alternatively it could be nice adding them in, in the form of scrolls as drops like raids 1. They could be nice uniques for Nomad, he's a fun, challenging boss but after the quest there no real reason to rematch him. 2. Like duo hardcore ironman. We could have duo Ironman, could be fun with a friend. But would add consistency to the two modes. 3. Looters neck working in inventory. I know this will be controversial however after update 74 donors ranks benefits where improved. Sapphire atuo picks up coins, emerald auto picks up herbs, ruby auto picks up bones and ashes, diamond picks up blood money( I think). So the looters neck had inadvertently received nerf in the sense that the most important and valuable drops are now auto picked up with donor ranks. Of course the neck still picks up everything else but its definitely not as useful anymore. We must consider that the looters neck is something that is often donated for thus helping keep the server alive. So having the neck work from the inventory as well as the necklace slot means players can use BIS necks whilst still benefiting from its effect. 4. When fletching, smithing or crafting you get a GUI asking you what you would like to make. Using fletching as an example. When clicking on a magic log you can make arrow shafts, short bow, longbow, crossbow stock, shield. I suggest assigning a number key to each action. So for example wanting to make short bows you could press number 2 on your keyboard to fletching them instead of clicking the GUI. Would make skilling more relaxed. And save all of our wrists from arthritis!!! Also would like to add when filling up your inventory, though WC , farming mining etc. you get a message telling you your inventory is now full and you need to click the green box to close it or click the ground. Could we remove it? So we can telly to a bank with out needing to click it away. 5. Stars are Mostly dead content. The rewards are not very good and not many people do them so it takes a player a really long time to solo a star. I think it could be nice to add more ore rewards to its drop table maybe scaling with you mining level. 85 mining a change for runtie. This should encourage more people participating. 6. When making certain items like arrows, bolts, attaching bolt tips and enchanting etc, you can make a maximum of ten sets at a time, this takes for ever when making Rudy bolts or headless arrows etc. If the limit was increased to 30 sets instead of 10 would make it a little more afk. With out affecting do rates to much.
  12. An update to ::tp would be nice. I would support teleports to be grouped based on there skills and not just in one big skilling tab. Or even an update to the search bar as currently if you search "farming patch" it only shows farming patch and but farming patch 1 and 2. Although I have not kinda got use to where most tp are in the GUI, I'm sure it would not take long to relearn
  13. Ign eatacake
  14. Hello my gaint mole freind!
  15. Full lunar would be very nice . We can already fly fish! Search bed for fly fishing rod . ::Herblore should be buffed for sure ever if only by a small amount with piece increase . I have not ready trained hunter and have only used normal feather but I seen see why not agreed. Yes this would help agreed
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