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Showing content with the highest reputation on 10/08/18 in all areas

  1. 3 points
    I don't really have any goals on the server at the moment, so thought i'd just get random helpful information for other Ironmen (and non-Ironmen) The idea is to just do multiple tasks for 1 hour, and share my final outcome. If you find any of this helpful and want me to do more/or a specific monster, let me know. First... Barrows *disclaimer - I am a ironman account, and onyx donator. I also will always show my gear setup, so take into consideration results will vary. Starting gear and invent Method - Teleport to barrows with drakans medallion - My personal method when completing barrows is to not worry about killing each and every brother. For example, if I find my tunnel from the first brother I attempt to kill - I instantly go in to continue to the chest Killing just 1 brother, then looting. - Repeat Because of the prayer renewal and penance aura, I rarely need to worry about my prayer dropping. And because I don't kill all 6 brothers all the time, I loot a lot more chests per hour. If I need to heal (mainly because verac gets lucky hits through pray) I will flick soulsplit to get it back. Loot Starting Chest count: 60 Ending Chest count: 97 Breakdown - I completed 37 barrows chests, averaging 1:38 seconds a run. - 5 Barrows Pieces, averaging 1 loot every 7.4 runs. - I also got 3 rare drops that weren't barrows pieces - If I were to sell the runes gathered, I would get 6.3m Gp (selling to general store) - If I were to sell the barrows pieces I obtained to the barrows shop I would get, 10.5m Gp - Making my Total Loot: 16.7m - Altogether I averaged around 451k gp per chest
  2. 1 point
    Hi I'm Tom, Leveling up I've noticed a few changes that would benefit us players making skilling more enjoyable. Change 1: Masterfarmers Master farmers are currently really good for herb seeds (as they should be) but they're missing a few seeds, so far I've noticed fellstalk missing and dwarf weed missing. Another great update would be to get multiple of the allotment seeds per thieve. For example when you thieve and get a watermelon seed you only get one seed, I propose a change that you get 6 seeds meaning you're able to match your farm runs. I also suggest a mater farmer that doesn't move at the ::dz. TLDR; Missing seeds (fellstalk, dwarfweed) Increase allotment seeds from 1 per thieve to 6, add a static master farmer to the ::dz Change 2: Lunar spells lunar spells are great, although they don't currently work, the two spells I would love to see come to the game would be fertilize soil (gives your farming patches the best available compost) & Glass make, turning your buckets and sand + soda ash in your inventory (for magic/crafting xp) to molten glass! perfect for anyone training crafting & wants to speed up the crafting process. TLDR; Add the lunar skilling spells Change 3: A new Herblore Secondaries drop table for slayer monsters Low level slayer mobs need some love, I propose these drops to be added to the following monsters drop table as a common drop. Ironmen would vastly benefit from this change as most secondaries are hard/long to obtain. New players will benefit also being able to sell the secondaries for profit. Cave crawler - 1-10 NOTED eye of newt, limpwurt root, unicorn dust Banshee - 1-10 NOTED red spiders eggs, chocolate dust, white berries Rockslug - 1-10 NOTED toads legs, goat horn dust, snape grass Basilisk - 1-10 NOTED mort myre fungi, blue dragon scale dust, wines of zamorak Jellies - 1-10 NOTED potato cactus, crushed nests, wines of zamorak, potato cactus TLDR; Add noted secondaries to lower level slayer creatures Change 4: Rouge set During pick pocketing you have a 1 in 512 change to grab a piece of rouge clothing, once you have the full set every time you pickpocket you get double the reward from pickpocketing, this will stack with the agility/thieving bonus also. Aimed at getting people away from the stalls and to the npc's. If double loot seems to be OP, full set makes it so you never fail a pickpocket? 5 Pieces in the rouge set, would take an average of 2,560 pickpockets to achieve the full set. TLDR; Rouge set from osrs unlocked via pick pocketing Change 5: Dungeoneering scrolls Currently the Dungeoneering scrolls do NOT work, please add the Herblore secondarily save, the scroll of life having the 1 in 10 chance to regain a seed when harvesting, wasteless smithing change of saving a bar when smithing something etc etc, if someone could compile a list of the scrolls and what they do I'll happily add it here. TLDR; Add dungeoneering scrolls Change 6: More farming patches & Changes !!Please stop the weeds growing back INSTANTLY as soon as you farm something, sometimes it can take forever to just rake it again!! We're missing 3 farming patches, Mos Le Harmless, Trollhiem and Zeah patches. The farming teleports are a bit spread out, the search option works well it would be nice to have a ::farm 1-6. Please add all the patches, every server has the generic 4 let's improve? TLDR; Stop weeds growing back instantly after harvesting, add all of the available farming patches with easier teleport options Change 7: When doing a make X option/make all, instead of having to click the chatbox, add the ability to press the space bar as a hot key to 'make all/x'? TLDR; Add space as a hotkey to make x/all interfaces in the chatbox Thanks for reading my suggestions, I'll add more over time and anything that's added I'll cross out of the list, hope to see these updates soon, #Tom
  3. 1 point
    incredibly in depth guide, an exciting series that will be a lot of fun and very informative for us, really like the breakdown at the end, makes it interesting for anyone to read as we are all curious about these sorta things, nice job and very good idea my man gg
  4. 1 point
    Nice moneymaking guide and guide for new people.
  5. 1 point
    Archmage Al

    Runespan improvements

    Would love to see the adition of some mid level runespan pools such as -shifters -jumpers -skulls -blood pools -bloody skulls
  6. 1 point
    1. Masterfarmers are missing dwarf and fellstalk yes, adding these two seeds would be a nice small addition. However a static master farmer sounds great, I feel it'd be "abused", maybe just having a master farmer in a smaller closed room would be better than completely static. 2. Lunar spells would be a great addition, fertile soil isn't currently needed on this server. But there's no harm in having all spells work. 3. Noted secondaries from such easy monsters, imo would mean the quantity should stay at 1-3 rather than 10. But still a good option. 4. The current black ibis outfit gives bonus xp, so this would be a good alternative outfit for better profit/yields. 5. Maybe add them as additional automatic Sapphire+ donator benefits. Would help give bonuses to members and help the server. 6. The weeding isn't that big of a issue in my opinion, and patches are all available apart from zeah + mos leharmless. 7. Another nice possible addition, but not a big must. Good suggestions nonetheless bro.
  7. 1 point
    i don't support static farmer in dz and Trollheim patch already exists, you need 92 magic to teleport there thats all, i support everything else.

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